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Datastors ModPack: Clear Sky Datastors ModPack: Shadow of Chernobyl Nebuďte lamy!
Zobraziť témy bez odpovede | Zobraziť aktívne témy Aktuálny čas je Uto Sep 17, 2019 10:11 am



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 Vypnutie hry - Clear sky 
Autor Správa
Zelenáč

Registrovaný: Pia Feb 19, 2016 5:31 pm
Príspevky: 3
Odpoveď s citáciou
Poslať Vypnutie hry - Clear sky
Zdravím mám problém s vypnutím hry. Keď si v hre behám tam mi po nejakom čase vypne hru akoby to bolo načasované. Je jedno kam pôjdem stále to vypne v tej istý čas.

LOG:

* Detected CPU: GenuineIntel P3 family, F6/M14/S9, 2494.00 mhz, 25-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 26437 files cached 29 archives, 4191Kb memory used.
Init FileSystem 0.830176 sec
'xrCore' build 3502, Sep 5 2008

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[4034484 K], reserved[54180 K], committed[105576 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8140 K], process heap[2505 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[4057 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "f:\games\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_extreme.ltx"...
[f:\games\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_extreme.ltx] successfully loaded.
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1C8D]: NVIDIA GeForce GTX 1050
* GPU driver: 26.21.14.3064
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4056 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [872 ms]
"f:\games\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 123056 K
Objekty se ukládají do paměti...
Loading objects...
Loading models...
* [prefetch] time: 9922 ms
* [prefetch] memory: 0Kb
* phase time: 26784 ms
* phase cmem: 113341 K
SERVER: Zahajování...
* phase time: 3060 ms
* phase cmem: 99282 K
SERVER: Načítá se simulátor života...
* phase time: 663 ms
* phase cmem: 99282 K
Načítá se uložená pozice "bobo17.sav"...
* Loading spawn registry...
* 11568 spawn points are successfully loaded
* Loading objects...
* 22950 objects are successfully loaded
* Game bobo17 is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\bobo17.sav' (4.497s)
* phase time: 4496 ms
* phase cmem: 152121 K
SERVER: Probíhá připojování...
* phase time: 1056 ms
* phase cmem: 152181 K
KLIENT: Probíhá připojování k localhost...
-S- Entered to csPlayers [3540]
0023:022FB50F xrCore.dll, LogStackTrace()
0023:066CFBA7 xrGame.dll
0023:0659CF0B xrGame.dll
* client : connection accepted - <>
* phase time: 1063 ms
* phase cmem: 152214 K
Otevírá se stream...
* phase time: 1060 ms
* phase cmem: 152214 K
Načítá se CFORM...
* phase time: 3323 ms
* phase cmem: 237183 K
Načítají se shadery...
* phase time: 1320 ms
* phase cmem: 238282 K
Načítá se geometrie...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65506 verts, 2047 Kb
* [Loading VB] 30586 verts, 955 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65504 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 1195 verts, 37 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 34422 verts, 1075 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 812169 indices, 1586 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 41130 verts, 481 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 539193 indices, 1053 Kb
* phase time: 3061 ms
* phase cmem: 238486 K
Načítá se prostorová databáze...
* phase time: 2284 ms
* phase cmem: 243717 K
Načítají se detaily...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 9394 v(20), 5002 p
* [DETAILS] Batch(61), VB(183K), IB(29K)
* phase time: 2915 ms
* phase cmem: 243718 K
Načítají se sektory a portály...
* Loading HOM: f:\games\s.t.a.l.k.e.r. - clear sky\gamedata\levels\agroprom\level.hom
* phase time: 3037 ms
* phase cmem: 244298 K
Načítají se objekty umělé inteligence...
* phase time: 3015 ms
* phase cmem: 244298 K
KLIENT: Probíhá rozmístění...
* phase time: 3065 ms
* phase cmem: 244298 K
Načítají se textury...
* t-report - base: 1057, 393974 K
* t-report - lmap: 7, 7168 K
* phase time: 4943 ms
* phase cmem: 291763 K
KLIENT: Probíhá synchronizace...
* phase time: 1571 ms
* phase cmem: 291763 K
* [win32]: free[2582436 K], reserved[284036 K], committed[1327768 K]
* [ D3D ]: textures[437019 K]
* [x-ray]: crt heap[291763 K], process heap[609439 K], game lua[93786 K], render[174 K]
* [x-ray]: economy: strings[14824 K], smem[1219 K]
current_state 5
next_state 5
item_sect wpn_abakan
H_Parent sim_default_duty_2
* MEMORY USAGE: 375930 K
* End of synchronization A[1] R[1]
! [LUA][ERROR] ERROR: There is no task with entity_id 105

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description : <no expression>
[error]Arguments : LUA error: ....t.a.l.k.e.r. - clear sky\gamedata\scripts\_g.script:975: bad argument #2 to 'format' (string expected, got nil)


stack trace:


Ned Jún 16, 2019 9:37 am
Profil
Technická podpora
Technická podpora
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Registrovaný: Uto Apr 03, 2007 2:31 pm
Príspevky: 9109
Bydlisko: Prakticky zařízená, jazykovědná, notně modifikovaná sluj
Odpoveď s citáciou
Poslať Re: Vypnutie hry - Clear sky
Nějak mi z toho logu nesedí číslo verze buildu (3502). Máš nainstalovanou poslední 1.5.10 aktualizaci, nebo je to nějaká starší verze?

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Sob Jún 22, 2019 11:07 am
Profil WWW
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