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Datastors ModPack: Clear Sky Datastors ModPack: Shadow of Chernobyl Nebuďte lamy!
Zobraziť témy bez odpovede | Zobraziť aktívne témy Aktuálny čas je Sob Sep 21, 2019 12:46 pm



Odpovedať na tému  [ Príspevkov: 6 ] 
 X-ray engine 
Autor Správa
Zelenáč

Registrovaný: Štv Feb 28, 2013 1:13 pm
Príspevky: 3
Odpoveď s citáciou
Poslať X-ray engine
Zdravím mam problem z X-ray engine prestal pracovať.Mám Cop patch 1.6.02 nainstaloval som si MISERY mod 1.0 dal som tam patch misery 2.0...a pri spustení novej hry za USS assault mi pri loadingu spadne hra. X-ray engine sprestal pracovať :x
Vopred dakujem :)

VYPIS Z LOGU:

* Detected CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 4000+ [AuthenticAMD], F15/M11/S1, 2099.00 mhz, 8-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 42116 files cached 32 archives, 8685Kb memory used.
Init FileSystem 3.229025 sec
'xrCore' build 3967, Dec 14 2009

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
-----loading c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
* D3D11: device creation failed with hr=0x887a0004
command line
Executing config-script "user.ltx"...
[c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[1945164 K], reserved[63756 K], committed[88168 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[14939 K], process heap[3483 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[8519 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=C:\Program Files\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\
dir[1]=C:\Program Files\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\
dir[2]=C:\Program Files\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
[c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_default.ltx"...
[c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
[c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:9598]: ATI Radeon HD 3600 Series
* GPU driver: 8.14.10.678
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 753 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle_distort
compiling shader particle
compiling shader particle
- r__tf_aniso 4
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader hud_font
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
* [win32]: free[1704568 K], reserved[139308 K], committed[253212 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[101401 K], process heap[9240 K], game lua[2156 K], render[178 K]
* [x-ray]: economy: strings[8857 K], smem[0 K]
* 0.0 : [ 55] $null
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 3] $user$distort
* 0.0 : [ 6] $user$rendertarget
* 0.0 : [ 5] $user$rendertarget_color_map
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 1] $user$tonemap
* 0.0 : [ 1] act\act_controller_hit1
* 0.0 : [ 1] fx\fx_flare1
* 0.0 : [ 1] fx\fx_flare2
* 0.0 : [ 1] fx\fx_flare3
* 0.0 : [ 1] fx\fx_gradient
* 0.0 : [ 1] fx\fx_gradient1
* 0.0 : [ 1] fx\fx_lightning
* 0.0 : [ 1] fx\fx_moon_halo_phase_1
* 0.0 : [ 1] fx\fx_moon_halo_phase_2
* 0.0 : [ 1] fx\fx_moon_halo_phase_3
* 0.0 : [ 1] fx\fx_moon_halo_phase_4
* 0.0 : [ 1] fx\fx_moon_halo_phase_5
* 0.0 : [ 1] fx\fx_moon_halo_phase_6
* 0.0 : [ 1] fx\fx_moon_halo_phase_7
* 0.0 : [ 1] fx\fx_moon_phase_1
* 0.0 : [ 1] fx\fx_moon_phase_2
* 0.0 : [ 1] fx\fx_moon_phase_3
* 0.0 : [ 1] fx\fx_moon_phase_4
* 0.0 : [ 1] fx\fx_moon_phase_5
* 0.0 : [ 1] fx\fx_moon_phase_6
* 0.0 : [ 1] fx\fx_moon_phase_7
* 0.0 : [ 1] fx\fx_rain
* 0.0 : [ 1] fx\fx_rainsplash1
* 0.0 : [ 1] fx\fx_sun
* 0.0 : [ 1] fx\fx_sun_fog
* 0.0 : [ 1] fx\fx_sun_gradient
* 0.0 : [ 1] fx\fx_sun_halo
* 0.0 : [ 1] fx\fx_sun_rise
* 0.0 : [ 1] fx\fx_thunderbolts_gradient
* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
* 0.0 : [ 1] fx\fx_volumefog1
* 0.0 : [ 1] glow\glow_04
* 0.0 : [ 1] glow\glow_fire1
* 0.0 : [ 1] glow\glow_orange
* 0.0 : [ 1] glow\glow_orange2
* 0.0 : [ 1] glow\glow_orange_bright
* 0.0 : [ 1] glow\glow_rays
* 0.0 : [ 1] glow\glow_white
* 0.0 : [ 1] pfx\pfx_ani-explosion-02
* 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
* 0.0 : [ 1] pfx\pfx_ani-explosion-02a
* 0.0 : [ 1] pfx\pfx_ani-fire01
* 0.0 : [ 1] pfx\pfx_ani-smoke-01
* 0.0 : [ 1] pfx\pfx_anomaly_1
* 0.0 : [ 1] pfx\pfx_anomaly_16
* 0.0 : [ 1] pfx\pfx_anomaly_18
* 0.0 : [ 1] pfx\pfx_anomaly_19
* 0.0 : [ 1] pfx\pfx_anomaly_2
* 0.0 : [ 1] pfx\pfx_anomaly_21
* 0.0 : [ 1] pfx\pfx_anomaly_23
* 0.0 : [ 1] pfx\pfx_anomaly_2_green
* 0.0 : [ 1] pfx\pfx_anomaly_3
* 0.0 : [ 1] pfx\pfx_anomaly_4
* 0.0 : [ 1] pfx\pfx_anomaly_5
* 0.0 : [ 1] pfx\pfx_anomaly_6
* 0.0 : [ 1] pfx\pfx_anomaly_7
* 0.0 : [ 1] pfx\pfx_anomaly_8
* 0.0 : [ 1] pfx\pfx_anomaly_88
* 0.0 : [ 1] pfx\pfx_anomaly_9
* 0.0 : [ 1] pfx\pfx_bloodsplash1
* 0.0 : [ 1] pfx\pfx_bloodsplash2
* 0.0 : [ 1] pfx\pfx_blurry_cloud
* 0.0 : [ 1] pfx\pfx_brick
* 0.0 : [ 1] pfx\pfx_bubble
* 0.0 : [ 1] pfx\pfx_bubble_1
* 0.0 : [ 1] pfx\pfx_bubble_water
* 0.0 : [ 1] pfx\pfx_cc_lighting_grad2
* 0.0 : [ 1] pfx\pfx_cc_lightings
* 0.0 : [ 1] pfx\pfx_concretedebris_01
* 0.0 : [ 1] pfx\pfx_concretepuffs_01
* 0.0 : [ 1] pfx\pfx_dist2
* 0.0 : [ 1] pfx\pfx_dist2inv
* 0.0 : [ 1] pfx\pfx_dist3
* 0.0 : [ 1] pfx\pfx_dist4
* 0.0 : [ 1] pfx\pfx_dist7
* 0.0 : [ 1] pfx\pfx_dist8
* 0.0 : [ 1] pfx\pfx_dist9
* 0.0 : [ 1] pfx\pfx_dist_teleport
* 0.0 : [ 1] pfx\pfx_distort_anomaly
* 0.0 : [ 1] pfx\pfx_distortion
* 0.0 : [ 1] pfx\pfx_electrostatic
* 0.0 : [ 1] pfx\pfx_explotions_2
* 0.0 : [ 1] pfx\pfx_explotions_3
* 0.0 : [ 1] pfx\pfx_explotions_4
* 0.0 : [ 1] pfx\pfx_explotions_smoke
* 0.0 : [ 1] pfx\pfx_flame
* 0.0 : [ 1] pfx\pfx_flame_01
* 0.0 : [ 1] pfx\pfx_flamefx_01
* 0.0 : [ 1] pfx\pfx_flash_01
* 0.0 : [ 1] pfx\pfx_flash_05
* 0.0 : [ 1] pfx\pfx_flash_07
* 0.0 : [ 1] pfx\pfx_gologramma
* 0.0 : [ 1] pfx\pfx_gradient
* 0.0 : [ 1] pfx\pfx_gradient1
* 0.0 : [ 1] pfx\pfx_leaves_01
* 0.0 : [ 1] pfx\pfx_leaves_02
* 0.0 : [ 1] pfx\pfx_light1
* 0.0 : [ 1] pfx\pfx_light3
* 0.0 : [ 1] pfx\pfx_light4
* 0.0 : [ 1] pfx\pfx_lighting_stancia_01
* 0.0 : [ 1] pfx\pfx_lighting_stancia_02
* 0.0 : [ 1] pfx\pfx_lightning_01
* 0.0 : [ 1] pfx\pfx_lightning_02
* 0.0 : [ 1] pfx\pfx_ligth_6
* 0.0 : [ 1] pfx\pfx_plasma
* 0.0 : [ 1] pfx\pfx_shells1
* 0.0 : [ 1] pfx\pfx_shells2
* 0.0 : [ 1] pfx\pfx_skinsplash1
* 0.0 : [ 1] pfx\pfx_smoke_a
* 0.0 : [ 1] pfx\pfx_smoke_b
* 0.0 : [ 1] pfx\pfx_smokepuffs1
* 0.0 : [ 1] pfx\pfx_smokepuffs2
* 0.0 : [ 1] pfx\pfx_spark_01
* 0.0 : [ 1] pfx\pfx_spark_02
* 0.0 : [ 1] pfx\pfx_sparks
* 0.0 : [ 1] pfx\pfx_specks
* 0.0 : [ 1] pfx\pfx_specks_poison
* 0.0 : [ 1] pfx\pfx_spikey_star
* 0.0 : [ 1] pfx\pfx_splash3
* 0.0 : [ 1] pfx\pfx_splash_01
* 0.0 : [ 1] pfx\pfx_splash_02
* 0.0 : [ 1] pfx\pfx_step_blood
* 0.0 : [ 1] pfx\pfx_stonedebris1
* 0.0 : [ 1] pfx\pfx_stonedebris2
* 0.0 : [ 1] pfx\pfx_synus
* 0.0 : [ 1] pfx\pfx_teleport
* 0.0 : [ 1] pfx\pfx_test_textures
* 0.0 : [ 1] pfx\pfx_vehglassdebris_01
* 0.0 : [ 1] pfx\pfx_vehmetaldebris_01
* 0.0 : [ 1] pfx\pfx_water_wave
* 0.0 : [ 1] pfx\pfx_woodchips1
* 0.0 : [ 1] pfx\pfx_woodchips3
* 0.0 : [ 1] prop\prop_fake_bed_fireplace
* 0.0 : [ 1] prop\prop_provod_02
* 0.0 : [ 14] sky\af1_cloudy\cloudy_1
* 0.0 : [ 14] sky\af1_cloudy\cloudy_1#small
* 0.0 : [ 40] sky\af1_cloudy\cloudy_2
* 0.0 : [ 40] sky\af1_cloudy\cloudy_2#small
* 0.0 : [ 18] sky\af1_cloudy\cloudy_3
* 0.0 : [ 18] sky\af1_cloudy\cloudy_3#small
* 0.0 : [ 14] sky\af1_cloudy\cloudy_5
* 0.0 : [ 14] sky\af1_cloudy\cloudy_5#small
* 0.0 : [ 56] sky\af1_foggy\foggy_1
* 0.0 : [ 56] sky\af1_foggy\foggy_1#small
* 0.0 : [ 30] sky\af1_foggy\foggy_2
* 0.0 : [ 30] sky\af1_foggy\foggy_2#small
* 0.0 : [ 48] sky\af1_foggy\foggy_3
* 0.0 : [ 48] sky\af1_foggy\foggy_3#small
* 0.0 : [ 46] sky\af1_foggy\foggy_4
* 0.0 : [ 46] sky\af1_foggy\foggy_4#small
* 0.0 : [ 46] sky\af1_foggy\foggy_5
* 0.0 : [ 46] sky\af1_foggy\foggy_5#small
* 0.0 : [ 6] sky\af3_blowout\blowout1
* 0.0 : [ 6] sky\af3_blowout\blowout1#small
* 0.0 : [ 2] sky\af3_blowout\blowout1_1
* 0.0 : [ 2] sky\af3_blowout\blowout1_1#small
* 0.0 : [ 1] sky\af3_blowout\blowout2
* 0.0 : [ 1] sky\af3_blowout\blowout2#small
* 0.0 : [ 1] sky\af3_blowout\blowout2_night
* 0.0 : [ 1] sky\af3_blowout\blowout2_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout3
* 0.0 : [ 1] sky\af3_blowout\blowout3#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_1
* 0.0 : [ 2] sky\af3_blowout\blowout3_1#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_1_night
* 0.0 : [ 2] sky\af3_blowout\blowout3_1_night#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_2
* 0.0 : [ 2] sky\af3_blowout\blowout3_2#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_2_night
* 0.0 : [ 2] sky\af3_blowout\blowout3_2_night#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_3
* 0.0 : [ 2] sky\af3_blowout\blowout3_3#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_3_night
* 0.0 : [ 2] sky\af3_blowout\blowout3_3_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout3_night
* 0.0 : [ 1] sky\af3_blowout\blowout3_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout4
* 0.0 : [ 1] sky\af3_blowout\blowout4#small
* 0.0 : [ 3] sky\af3_blowout\blowout4_1
* 0.0 : [ 3] sky\af3_blowout\blowout4_1#small
* 0.0 : [ 3] sky\af3_blowout\blowout4_1_night
* 0.0 : [ 3] sky\af3_blowout\blowout4_1_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout4_night
* 0.0 : [ 1] sky\af3_blowout\blowout4_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout5
* 0.0 : [ 1] sky\af3_blowout\blowout5#small
* 0.0 : [ 1] sky\af3_blowout\blowout5_night
* 0.0 : [ 1] sky\af3_blowout\blowout5_night#small
* 0.0 : [ 7] sky\af3_blowout\blowout5psi
* 0.0 : [ 7] sky\af3_blowout\blowout5psi#small
* 0.0 : [ 7] sky\af3_blowout\blowout5psi_night
* 0.0 : [ 7] sky\af3_blowout\blowout5psi_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout6
* 0.0 : [ 1] sky\af3_blowout\blowout6#small
* 0.0 : [ 1] sky\af3_blowout\blowout6_night
* 0.0 : [ 1] sky\af3_blowout\blowout6_night#small
* 0.0 : [ 3] sky\af3_blowout\blowout7
* 0.0 : [ 3] sky\af3_blowout\blowout7#small
* 0.0 : [ 4] sky\af3_blowout\blowout7_night
* 0.0 : [ 4] sky\af3_blowout\blowout7_night#small
* 0.0 : [ 12] sky\af3_clear\00-00-fm
* 0.0 : [ 12] sky\af3_clear\00-00-fm#small
* 0.0 : [ 8] sky\af3_clear\00-00-hm
* 0.0 : [ 8] sky\af3_clear\00-00-hm#small
* 0.0 : [ 25] sky\af3_clear\00-00-nm
* 0.0 : [ 25] sky\af3_clear\00-00-nm#small
* 0.0 : [ 12] sky\af3_clear\01-00-fm
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* 0.0 : [ 8] sky\af3_clear\01-00-hm
* 0.0 : [ 8] sky\af3_clear\01-00-hm#small
* 0.0 : [ 37] sky\af3_clear\01-00-nm
* 0.0 : [ 37] sky\af3_clear\01-00-nm#small
* 0.0 : [ 12] sky\af3_clear\02-00-fm
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* 0.0 : [ 8] sky\af3_clear\02-00-hm
* 0.0 : [ 8] sky\af3_clear\02-00-hm#small
* 0.0 : [ 25] sky\af3_clear\02-00-nm
* 0.0 : [ 25] sky\af3_clear\02-00-nm#small
* 0.0 : [ 12] sky\af3_clear\03-00-fm
* 0.0 : [ 12] sky\af3_clear\03-00-fm#small
* 0.0 : [ 8] sky\af3_clear\03-00-hm
* 0.0 : [ 8] sky\af3_clear\03-00-hm#small
* 0.0 : [ 12] sky\af3_clear\04-00-fm
* 0.0 : [ 12] sky\af3_clear\04-00-fm#small
* 0.0 : [ 8] sky\af3_clear\04-00-hm
* 0.0 : [ 8] sky\af3_clear\04-00-hm#small
* 0.0 : [ 33] sky\af3_clear\04-30
* 0.0 : [ 33] sky\af3_clear\04-30#small
* 0.0 : [ 33] sky\af3_clear\05-00
* 0.0 : [ 33] sky\af3_clear\05-00#small
* 0.0 : [ 33] sky\af3_clear\05-30
* 0.0 : [ 33] sky\af3_clear\05-30#small
* 0.0 : [ 66] sky\af3_clear\06-00
* 0.0 : [ 66] sky\af3_clear\06-00#small
* 0.0 : [ 33] sky\af3_clear\07-00
* 0.0 : [ 33] sky\af3_clear\07-00#small
* 0.0 : [ 33] sky\af3_clear\08-00
* 0.0 : [ 33] sky\af3_clear\08-00#small
* 0.0 : [ 33] sky\af3_clear\09-00
* 0.0 : [ 33] sky\af3_clear\09-00#small
* 0.0 : [ 33] sky\af3_clear\10-00
* 0.0 : [ 33] sky\af3_clear\10-00#small
* 0.0 : [ 33] sky\af3_clear\11-00
* 0.0 : [ 33] sky\af3_clear\11-00#small
* 0.0 : [ 33] sky\af3_clear\12-00
* 0.0 : [ 33] sky\af3_clear\12-00#small
* 0.0 : [ 33] sky\af3_clear\13-00
* 0.0 : [ 33] sky\af3_clear\13-00#small
* 0.0 : [ 33] sky\af3_clear\14-00
* 0.0 : [ 33] sky\af3_clear\14-00#small
* 0.0 : [ 33] sky\af3_clear\15-00
* 0.0 : [ 33] sky\af3_clear\15-00#small
* 0.0 : [ 33] sky\af3_clear\16-00
* 0.0 : [ 33] sky\af3_clear\16-00#small
* 0.0 : [ 33] sky\af3_clear\17-00
* 0.0 : [ 33] sky\af3_clear\17-00#small
* 0.0 : [ 33] sky\af3_clear\18-00
* 0.0 : [ 33] sky\af3_clear\18-00#small
* 0.0 : [ 33] sky\af3_clear\19-00
* 0.0 : [ 33] sky\af3_clear\19-00#small
* 0.0 : [ 66] sky\af3_clear\20-00
* 0.0 : [ 66] sky\af3_clear\20-00#small
* 0.0 : [ 33] sky\af3_clear\20-30
* 0.0 : [ 33] sky\af3_clear\20-30#small
* 0.0 : [ 33] sky\af3_clear\21-00
* 0.0 : [ 33] sky\af3_clear\21-00#small
* 0.0 : [ 33] sky\af3_clear\21-30
* 0.0 : [ 33] sky\af3_clear\21-30#small
* 0.0 : [ 12] sky\af3_clear\22-00-fm
* 0.0 : [ 12] sky\af3_clear\22-00-fm#small
* 0.0 : [ 8] sky\af3_clear\22-00-hm
* 0.0 : [ 8] sky\af3_clear\22-00-hm#small
* 0.0 : [ 12] sky\af3_clear\23-00-fm
* 0.0 : [ 12] sky\af3_clear\23-00-fm#small
* 0.0 : [ 8] sky\af3_clear\23-00-hm
* 0.0 : [ 8] sky\af3_clear\23-00-hm#small
* 0.0 : [ 5] sky\af3_cloudy\05-00
* 0.0 : [ 5] sky\af3_cloudy\05-00#small
* 0.0 : [ 10] sky\af3_cloudy\06-00
* 0.0 : [ 10] sky\af3_cloudy\06-00#small
* 0.0 : [ 10] sky\af3_cloudy\07-00
* 0.0 : [ 10] sky\af3_cloudy\07-00#small
* 0.0 : [ 18] sky\af3_cloudy\08-00
* 0.0 : [ 18] sky\af3_cloudy\08-00#small
* 0.0 : [ 23] sky\af3_cloudy\09-00
* 0.0 : [ 23] sky\af3_cloudy\09-00#small
* 0.0 : [ 11] sky\af3_cloudy\10-00
* 0.0 : [ 11] sky\af3_cloudy\10-00#small
* 0.0 : [ 11] sky\af3_cloudy\11-00
* 0.0 : [ 11] sky\af3_cloudy\11-00#small
* 0.0 : [ 18] sky\af3_cloudy\12-00
* 0.0 : [ 18] sky\af3_cloudy\12-00#small
* 0.0 : [ 10] sky\af3_cloudy\13-00
* 0.0 : [ 10] sky\af3_cloudy\13-00#small
* 0.0 : [ 36] sky\af3_cloudy\14-00
* 0.0 : [ 36] sky\af3_cloudy\14-00#small
* 0.0 : [ 28] sky\af3_cloudy\15-00
* 0.0 : [ 28] sky\af3_cloudy\15-00#small
* 0.0 : [ 10] sky\af3_cloudy\16-00
* 0.0 : [ 10] sky\af3_cloudy\16-00#small
* 0.0 : [ 18] sky\af3_cloudy\17-00
* 0.0 : [ 18] sky\af3_cloudy\17-00#small
* 0.0 : [ 20] sky\af3_cloudy\18-00
* 0.0 : [ 20] sky\af3_cloudy\18-00#small
* 0.0 : [ 5] sky\af3_cloudy\19-00
* 0.0 : [ 5] sky\af3_cloudy\19-00#small
* 0.0 : [ 10] sky\af3_cloudy\20-00
* 0.0 : [ 10] sky\af3_cloudy\20-00#small
* 0.0 : [ 11] sky\af3_foggy\06-00
* 0.0 : [ 11] sky\af3_foggy\06-00#small
* 0.0 : [ 11] sky\af3_foggy\07-00
* 0.0 : [ 11] sky\af3_foggy\07-00#small
* 0.0 : [ 19] sky\af3_foggy\09-00
* 0.0 : [ 19] sky\af3_foggy\09-00#small
* 0.0 : [ 40] sky\af3_foggy\10-00
* 0.0 : [ 40] sky\af3_foggy\10-00#small
* 0.0 : [ 10] sky\af3_foggy\11-00
* 0.0 : [ 10] sky\af3_foggy\11-00#small
* 0.0 : [ 11] sky\af3_foggy\12-00
* 0.0 : [ 11] sky\af3_foggy\12-00#small
* 0.0 : [ 27] sky\af3_foggy\13-00
* 0.0 : [ 27] sky\af3_foggy\13-00#small
* 0.0 : [ 11] sky\af3_foggy\14-00
* 0.0 : [ 11] sky\af3_foggy\14-00#small
* 0.0 : [ 19] sky\af3_foggy\15-00
* 0.0 : [ 19] sky\af3_foggy\15-00#small
* 0.0 : [ 19] sky\af3_foggy\16-00
* 0.0 : [ 19] sky\af3_foggy\16-00#small
* 0.0 : [ 11] sky\af3_foggy\17-00
* 0.0 : [ 11] sky\af3_foggy\17-00#small
* 0.0 : [ 19] sky\af3_foggy\18-00
* 0.0 : [ 19] sky\af3_foggy\18-00#small
* 0.0 : [ 11] sky\af3_foggy\19-00
* 0.0 : [ 11] sky\af3_foggy\19-00#small
* 0.0 : [ 22] sky\af3_foggy\20-00
* 0.0 : [ 22] sky\af3_foggy\20-00#small
* 0.0 : [ 12] sky\af3_partly\00-00-fm
* 0.0 : [ 12] sky\af3_partly\00-00-fm#small
* 0.0 : [ 8] sky\af3_partly\00-00-hm
* 0.0 : [ 8] sky\af3_partly\00-00-hm#small
* 0.0 : [ 25] sky\af3_partly\00-00-nm
* 0.0 : [ 25] sky\af3_partly\00-00-nm#small
* 0.0 : [ 12] sky\af3_partly\01-00-fm
* 0.0 : [ 12] sky\af3_partly\01-00-fm#small
* 0.0 : [ 8] sky\af3_partly\01-00-hm
* 0.0 : [ 8] sky\af3_partly\01-00-hm#small
* 0.0 : [ 38] sky\af3_partly\01-00-nm
* 0.0 : [ 38] sky\af3_partly\01-00-nm#small
* 0.0 : [ 12] sky\af3_partly\02-00-fm
* 0.0 : [ 12] sky\af3_partly\02-00-fm#small
* 0.0 : [ 8] sky\af3_partly\02-00-hm
* 0.0 : [ 8] sky\af3_partly\02-00-hm#small
* 0.0 : [ 24] sky\af3_partly\02-00-nm
* 0.0 : [ 24] sky\af3_partly\02-00-nm#small
* 0.0 : [ 12] sky\af3_partly\03-00-fm
* 0.0 : [ 12] sky\af3_partly\03-00-fm#small
* 0.0 : [ 8] sky\af3_partly\03-00-hm
* 0.0 : [ 8] sky\af3_partly\03-00-hm#small
* 0.0 : [ 12] sky\af3_partly\04-00-fm
* 0.0 : [ 12] sky\af3_partly\04-00-fm#small
* 0.0 : [ 8] sky\af3_partly\04-00-hm
* 0.0 : [ 8] sky\af3_partly\04-00-hm#small
* 0.0 : [ 33] sky\af3_partly\04-30
* 0.0 : [ 33] sky\af3_partly\04-30#small
* 0.0 : [ 33] sky\af3_partly\05-00
* 0.0 : [ 33] sky\af3_partly\05-00#small
* 0.0 : [ 33] sky\af3_partly\05-30
* 0.0 : [ 33] sky\af3_partly\05-30#small
* 0.0 : [ 66] sky\af3_partly\06-00
* 0.0 : [ 66] sky\af3_partly\06-00#small
* 0.0 : [ 33] sky\af3_partly\07-00
* 0.0 : [ 33] sky\af3_partly\07-00#small
* 0.0 : [ 33] sky\af3_partly\08-00
* 0.0 : [ 33] sky\af3_partly\08-00#small
* 0.0 : [ 33] sky\af3_partly\09-00
* 0.0 : [ 33] sky\af3_partly\09-00#small
* 0.0 : [ 33] sky\af3_partly\10-00
* 0.0 : [ 33] sky\af3_partly\10-00#small
* 0.0 : [ 33] sky\af3_partly\11-00
* 0.0 : [ 33] sky\af3_partly\11-00#small
* 0.0 : [ 33] sky\af3_partly\12-00
* 0.0 : [ 33] sky\af3_partly\12-00#small
* 0.0 : [ 33] sky\af3_partly\13-00
* 0.0 : [ 33] sky\af3_partly\13-00#small
* 0.0 : [ 33] sky\af3_partly\14-00
* 0.0 : [ 33] sky\af3_partly\14-00#small
* 0.0 : [ 33] sky\af3_partly\15-00
* 0.0 : [ 33] sky\af3_partly\15-00#small
* 0.0 : [ 33] sky\af3_partly\16-00
* 0.0 : [ 33] sky\af3_partly\16-00#small
* 0.0 : [ 33] sky\af3_partly\17-00
* 0.0 : [ 33] sky\af3_partly\17-00#small
* 0.0 : [ 33] sky\af3_partly\18-00
* 0.0 : [ 33] sky\af3_partly\18-00#small
* 0.0 : [ 33] sky\af3_partly\19-00
* 0.0 : [ 33] sky\af3_partly\19-00#small
* 0.0 : [ 66] sky\af3_partly\20-00
* 0.0 : [ 66] sky\af3_partly\20-00#small
* 0.0 : [ 33] sky\af3_partly\20-30
* 0.0 : [ 33] sky\af3_partly\20-30#small
* 0.0 : [ 33] sky\af3_partly\21-00
* 0.0 : [ 33] sky\af3_partly\21-00#small
* 0.0 : [ 33] sky\af3_partly\21-30
* 0.0 : [ 33] sky\af3_partly\21-30#small
* 0.0 : [ 12] sky\af3_partly\22-00-fm
* 0.0 : [ 12] sky\af3_partly\22-00-fm#small
* 0.0 : [ 8] sky\af3_partly\22-00-hm
* 0.0 : [ 8] sky\af3_partly\22-00-hm#small
* 0.0 : [ 12] sky\af3_partly\23-00-fm
* 0.0 : [ 12] sky\af3_partly\23-00-fm#small
* 0.0 : [ 8] sky\af3_partly\23-00-hm
* 0.0 : [ 8] sky\af3_partly\23-00-hm#small
* 0.0 : [ 26] sky\af3_rainy\07-00
* 0.0 : [ 26] sky\af3_rainy\07-00#small
* 0.0 : [ 30] sky\af3_rainy\09-00_19-00
* 0.0 : [ 30] sky\af3_rainy\09-00_19-00#small
* 0.0 : [ 58] sky\af3_rainy\13-00
* 0.0 : [ 58] sky\af3_rainy\13-00#small
* 0.0 : [ 24] sky\af3_rainy\15-00
* 0.0 : [ 24] sky\af3_rainy\15-00#small
* 0.0 : [ 31] sky\af3_rainy\15-00-2
* 0.0 : [ 31] sky\af3_rainy\15-00-2#small
* 0.0 : [ 44] sky\af3_rainy\16-00
* 0.0 : [ 44] sky\af3_rainy\16-00#small
* 0.0 : [ 32] sky\af3_rainy\20-00
* 0.0 : [ 32] sky\af3_rainy\20-00#small
* 0.0 : [ 5] sky\sky_12_vibros_cube
* 0.0 : [ 5] sky\sky_12_vibros_cube#small
* 0.0 : [ 26] sky\sky_13_cube
* 0.0 : [ 26] sky\sky_13_cube#small
* 0.0 : [ 16] sky\sky_13_cube_night
* 0.0 : [ 16] sky\sky_13_cube_night#small
* 0.0 : [ 12] sky\sky_13_vibros_cube
* 0.0 : [ 12] sky\sky_13_vibros_cube#small
* 0.0 : [ 10] sky\sky_14_cube
* 0.0 : [ 10] sky\sky_14_cube#small
* 0.0 : [ 4] sky\sky_17_clouds_cube
* 0.0 : [ 4] sky\sky_17_clouds_cube#small
* 0.0 : [ 4] sky\sky_17_cube
* 0.0 : [ 4] sky\sky_17_cube#small
* 0.0 : [ 8] sky\sky_18_cube
* 0.0 : [ 8] sky\sky_18_cube#small
* 0.0 : [ 11] sky\sky_19_cube
* 0.0 : [ 11] sky\sky_19_cube#small
* 0.0 : [ 4] sky\sky_1_clouds_cube
* 0.0 : [ 4] sky\sky_1_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_clouds_cube
* 0.0 : [ 4] sky\sky_20_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_cube
* 0.0 : [ 4] sky\sky_20_cube#small
* 0.0 : [ 4] sky\sky_2_clouds_cube
* 0.0 : [ 4] sky\sky_2_clouds_cube#small
* 0.0 : [ 4] sky\sky_2_cube
* 0.0 : [ 4] sky\sky_2_cube#small
* 0.0 : [ 12] sky\sky_3_cube
* 0.0 : [ 12] sky\sky_3_cube#small
* 0.0 : [ 3] sky\sky_4_cube
* 0.0 : [ 3] sky\sky_4_cube#small
* 0.0 : [ 30] sky\sky_5_cube
* 0.0 : [ 30] sky\sky_5_cube#small
* 0.0 : [ 7] sky\sky_6_cube
* 0.0 : [ 7] sky\sky_6_cube#small
* 0.0 : [ 11] sky\sky_7_cube
* 0.0 : [ 11] sky\sky_7_cube#small
* 0.0 : [ 8] sky\sky_8_cube
* 0.0 : [ 8] sky\sky_8_cube#small
* 0.0 : [ 49] sky\sky_9_cube
* 0.0 : [ 49] sky\sky_9_cube#small
* 0.0 : [3306] sky\sky_oblaka
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 8.1 : [ 1] lukas - beginning of the game
* 32.1 : [ 1] ui\ui_font_arial_14_1024_cent
* 32.1 : [ 1] ui\ui_font_letter_16_1024_cent
* 32.1 : [ 1] ui\ui_magnifier3
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_graff_19_1024_cent
* 64.1 : [ 1] ui\ui_font_graff_22_1024_cent
* 64.1 : [ 1] ui\ui_font_hud_01
* 64.1 : [ 1] ui\ui_font_letter_18_1024_cent
* 64.1 : [ 1] ui\ui_font_letter_25_1024_cent
* 128.1 : [ 1] ui\ui_font_graff_32_1024_cent
* 129.0 : [ 1] ui\ui_ani_cursor
* 170.8 : [ 4] fx\fx_noise2
* 256.1 : [ 1] ui\ui_font_graff_50_1024_cent
* 256.1 : [ 1] ui\ui_font_hud_02
* 270.0 : [ 1] ui\video_voroni_crop
* 936.0 : [ 1] ui\video_water_crop
* 1024.1 : [ 1] ui\ui_actor_hint_wnd
* 1024.1 : [ 1] ui\ui_actor_main_menu
* 1024.1 : [ 1] ui\ui_actor_mp_screen
* 1024.1 : [ 1] ui\ui_actor_multiplayer_background
* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [ 1] ui\ui_actor_sleep_screen
* 1024.1 : [ 1] ui\ui_common
compiling shader model_def_hq
compiling shader model_def_hq_3
compiling shader model_def_lq
compiling shader model_def_lq_3
compiling shader add_point
compiling shader model_def_point_3
compiling shader add_spot
compiling shader model_def_spot_3
compiling shader model_shadow
compiling shader model_def_shadow_3
"c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 115903 K
Loading objects...
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
Loading models...
* [prefetch] time: 25352 ms
* [prefetch] memory: 1862Kb
* phase time: 26069 ms
* phase cmem: 120406 K
* phase time: 4 ms
* phase cmem: 120406 K
* Loading spawn registry...
* 6043 spawn points are successfully loaded
* Loading objects...
* 9597 objects are successfully loaded
* Game lukas - beginning of the game is successfully loaded from file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\lukas - beginning of the game.scop' (4.317s)
* phase time: 4316 ms
* phase cmem: 176187 K
* phase time: 186 ms
* phase cmem: 176232 K
* phase time: 5 ms
* phase cmem: 176232 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 27 ms
* phase cmem: 176265 K
* phase time: 23 ms
* phase cmem: 176265 K
* phase time: 10136 ms
* phase cmem: 277041 K
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader wmarkmult
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader lod
compiling shader lod
compiling shader tree_w
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader avg4
* phase time: 491 ms
* phase cmem: 278036 K
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 49375 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 62064 verts, 1939 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 20072 verts, 627 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 393270 indices, 768 Kb
* phase time: 2813 ms
* phase cmem: 278138 K
* phase time: 225 ms
* phase cmem: 285558 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 103 ms
* phase cmem: 285590 K
* Loading HOM: c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\levels\zaton\level.hom
! Missing ogg-comment, file: c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\ambient\rnd_outdoor\night_scream_3.ogg
! Missing ogg-comment, file: c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\ambient\rnd_outdoor\rnd_boar_2.ogg
! Invalid ogg-comment version, file: c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\ambient\rnd_outdoor\rnd_boar_3.ogg
! Invalid ogg-comment version, file: c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\ambient\rnd_outdoor\rnd_boar_4.ogg
! Invalid ogg-comment version, file: c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\ambient\rnd_outdoor\rnd_insect_1.ogg
! Invalid ogg-comment version, file: c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\ambient\rnd_outdoor\rnd_insect_2.ogg
* phase time: 2273 ms
* phase cmem: 286058 K
* phase time: 17 ms
* phase cmem: 286058 K
* phase time: 6 ms
* phase cmem: 286058 K
* t-report - base: 941, 815713 K
* t-report - lmap: 26, 26627 K
* WARNING: player not logged in
! Invalid ogg-comment version, file: c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\interface\inv_belt.ogg
* phase time: 14350 ms
* phase cmem: 319021 K
* phase time: 100 ms
* phase cmem: 319021 K
* [win32]: free[362708 K], reserved[135960 K], committed[1598420 K]
* [ D3D ]: textures[877516 K]
* [x-ray]: crt heap[319021 K], process heap[8723 K], game lua[37111 K], render[206 K]
* [x-ray]: economy: strings[24762 K], smem[1146 K]
compiling shader model_def_hq_4
compiling shader model_def_lq_4
compiling shader model_def_point_4
compiling shader model_def_spot_4
compiling shader model_def_shadow_4
compiling shader model_def_lqs_0
compiling shader model_def_lplanes_0
compiling shader model_def_hq_2
compiling shader model_def_lq_2
compiling shader model_def_lqs_1
! Can't find texture 'parts'
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 387943 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
compiling shader yuv2rgb

FATAL ERROR

[error]Expression : fatal error
[error]Function : CTexture::Load
[error]File : D:\prog_repository\sources\trunk\Layers\xrRender\SH_Texture.cpp
[error]Line : 200
[error]Description : <no expression>
[error]Arguments : Invalid video stream


stack trace:


Štv Feb 28, 2013 2:17 pm
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Registrovaný: Pia Feb 03, 2012 5:22 pm
Príspevky: 444
Bydlisko: Limansk, Nemocnice, poslední zachovalí sklep s přívodem elektřiny.
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Poslať Re: X-ray engine
Já na tohle nejsem žádnej expert, řešení tuhoto problému přenechám Datymu nebo jiným, ale tohle. :roll:
Mám za to, že sem stačilo hodit tohle:
lukas123 píše:
FATAL ERROR

[error]Expression : fatal error
[error]Function : CTexture::Load
[error]File : D:\prog_repository\sources\trunk\Layers\xrRender\SH_Texture.cpp
[error]Line : 200
[error]Description : <no expression>
[error]Arguments : Invalid video stream

A možná jsi nemusel zakládat samostatný topík, stačilo by to dát do nějakého již existujiícího. Třeba, páč se to týká módu Misery, do topíku Misery :)
Jestli to dobře chápu, je to chyba s texturou či snad animací ( :?: ), ale jak jsem psal, od toho jsou tu jiní :)
Estli jsem se v něčem pletu, tak se omlouvám. :)

_________________
"Nevím, kdy to lidé podělali úplně, ale řekl bych, že pohár přetekl, když ukřižovali Krista. Myslím podruhé."


Štv Feb 28, 2013 7:20 pm
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Zelenáč

Registrovaný: Štv Feb 28, 2013 1:13 pm
Príspevky: 3
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Poslať Re: X-ray engine
Tak dik za radu :) ale aj tak si s tým neviem poradiť :(


Štv Feb 28, 2013 10:43 pm
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Technická podpora
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Registrovaný: Uto Apr 03, 2007 2:31 pm
Príspevky: 9109
Bydlisko: Prakticky zařízená, jazykovědná, notně modifikovaná sluj
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Poslať Re: X-ray engine
Mělo by stačit v nastavení hry snížit kvalitu textur, případně srazit úroveň grafiky. Plus v user.ltx (C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat) můžeš zkusit změnit údaje u parametru texture_lod z nuly na jedničku nebo na dvojku. Pak by se hra měla už spustit.

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Pia Mar 01, 2013 12:10 pm
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Zelenáč

Registrovaný: Štv Feb 28, 2013 1:13 pm
Príspevky: 3
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Poslať Re: X-ray engine
Tak skusil som to pomeniť tak jak si mi poradil...zmenšil som rozlíšenie a kvalitu textur...dalej som zmenil parameter texture_lod 4 na 2.
Ale aj tak mi to nepomohlo :/ . Hra sa mi spustila asi na 2 minuty a potom mi to znovu padlo.


! ERROR: SV: can't find children [858] of parent [324150352]
! ERROR: SV: can't find children [858] of parent [324150352]

FATAL ERROR

[error]Expression : data
[error]Function : CVirtualFileReader::CVirtualFileReader
[error]File : D:\prog_repository\sources\trunk\xrCore\FS.cpp
[error]Line : 545
[error]Description : c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\music\zaton_day.ogg
[error]Arguments : Not enough storage is available to process this command.


Pia Mar 01, 2013 1:38 pm
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Registrovaný: Uto Apr 03, 2007 2:31 pm
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Bydlisko: Prakticky zařízená, jazykovědná, notně modifikovaná sluj
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Poslať Re: X-ray engine
Zkus ještě snížit přímo styl renderování hry. Pokud máš teď aktivní dynamiku, přepni na dynamiku objektů (případně na statiku). Náročnost na sestavu je bohužel velkou daní mnoha zahraničních modpacků.

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Pia Mar 01, 2013 1:48 pm
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