S.T.A.L.K.E.R. - Komunita na scorpions.cz http://forum.stalker.scorpions.cz/ |
|
Prikazy do konzole (All Console Commands) http://forum.stalker.scorpions.cz/viewtopic.php?f=26&t=24 |
Stránka 1 z 2 |
Autor: | maweceq [ Uto Apr 03, 2007 8:10 pm ] |
Predmet príspevku: | Prikazy do konzole (All Console Commands) |
EDIT: All Console Commands from Oblivion-Lost, http://www.tweakguides.com/STALKER_8.html: -preset [Minimum, Low, Default, High, Extreme] - Same as the in-game Quality Settings option. ai_use_torch_dynamic_lights [on, off] - Same as the in-game NPC Flashlights option. bind [action,key]- Binds an action to a particular primary key. bind_console bind_list - Lists current key bindings. bind_sec [action,key] - Binds an action to a secondary key. cam_inert [0.000,1.000] - Controls camera inertia. cam_slide_inert [0.000,1.000] cdkey cfg_load [filename.ltx] - Loads a configuration file with the specified name from the same directory as User.ltx. cfg_save [filename.ltx] - Saves current configuration to a new .ltx file with the specified name in the same directory as User.ltx. check_for_updates cl_cod_pickup_mode [0,1] cl_dynamiccrosshair [on,off]- Same as in-game Dynamic Crosshair option. cl_voteno cl_votestart cl_voteyes demo_play [demoname] - Plays back a pre-recorded timedemo saved game. disconnect - Exists current game to main menu. flush - Creates log of actions under the \Documents and Settings\All Users\Documents\STALKER-SHOC\logs directory. g_always_run [on,off] - Toggles always run/always walk. g_autopickup [on,off] g_backrun [on,off] g_corpsenum [0,100] g_eventdelay [0,1000] g_game_difficulty (gd_novice,gd_stalker,gd_veteran,gd_master) - Same as in-game Difficulty option. g_kill g_restart g_restart_fast g_swapteams - Swap team for artefacthunt game. get_server_address - Lists server's IP address. help - Lists all console commands. hud_crosshair [on,off] - Same as in-game Show Crosshair option. hud_crosshair_dist [on,off] - Same as in-game Crosshair Target Distance option. list_actions - Lists all bindable character actions. load [savename] - Loads the saved game with the name specified. main_menu - Takes you straight to the game's main menu screen. mm_mm_net_srv_dedicated [on,off] mm_net_con_publicserver [on,off] mm_net_con_spectator [1,32] mm_net_con_spectator_on [on,off] mm_net_player_name [String] mm_net_srv_gamemode [st_deathmatch,st_team_deathmatch,st_artefacthunt] mm_net_srv_maxplayers [2,32] mm_net_srv_name [String] mm_net_srv_reinforcement_type [0,2] mm_net_weather_rateofchange [0.000,100.000] mouse_invert [on,off] - Same as in-game Invert Mouse option. mouse_sens [0.050,0.6000] - Same as in-game Mouse Sensitivity option. name [String] - Sets your Player Name. net_cl_clearstats net_cl_icurvesize [0,2000] net_cl_icurvetype [0,2] net_cl_interpolation [-1.000,1.000] net_cl_log_data [on,off] net_cl_pending_lim [0,10] net_cl_resync net_cl_update_rate [1,100] net_dedicated_sleep [0,64] net_sv_clearstats net_sv_log_data [on,off] net_sv_pending_lim [0,10] net_sv_update_rate [1,100] ph_frequency ph_iterations [5,50] quit - Exits game to Desktop. r1_dlights [on,off] - Toggles dynamic lights, only impacts on torchlight. r1_dlights_clip [10.000,150.000] - Sets dynamic light clip range. r1_glows_per_frame [2,32] - Controls maximum number of light sources. r1_lmodel_lerp [0.000,0.333] - Controls the Linear Interpolation of lighting. r1_pps_u [-1.000,1.000] - Controls Per Pixel Shader functionality. r1_pps_v [-1.000,1.000] - Controls Per Pixel Shader functionality. r1_ssa_lod_a [16.000,96.000] - Controls Level of Detail in game world. r1_ssa_lod_b [16.000,64.000] - Controls Level of Detail in game world. r1_tf_mipbias [-3.000,3.000] - Controls mipmap LOD bias which affects texture clarity. r2_aa [on,off] - Toggles fake Antialiasing blur effect. r2_aa_break [0.000000,1.000000][0.000000,1.000000][0.000000,1.000000] - Controls extent of fake AA. r2_aa_kernel [0.300,0.700] - Controls overall blurriness of fake AA. r2_aa_weight [0.000000,1.000000][0.000000,1.000000][0.000000,1.000000] - More precisely controls bluriness of fake AA. r2_allow_r1_light [on,off] - Allows DX8 lighting under DX9 lighting model. r2_gi [on,off] - Toggles Global Illumination. r2_gi_clip [0.000,0.100] - Controls Global Illumination clip distance. r2_gi_depth [1,5] - Controls Global Illumination shadow depth. r2_gi_photons [8,256] - Controls Global Illumination effect. r2_gi_refl [0.001,0.990] - Controls Global Illumination reflectivity. r2_gloss_factor [0.000,10.000] - Sets level of Specularity/gloss of objects. r2_ls_bloom_fast [on,off] - Toggles enhanced Bloom effect. r2_ls_bloom_kernel_b [0.010,1.000] - Determines level of haze from HDR/Bloom effect. r2_ls_bloom_kernel_g [1.000,7.000] r2_ls_bloom_kernel_scale [0.500,2.000] r2_ls_bloom_speed [0.000,100.000] r2_ls_bloom_threshold [0.000,1.000] - Controls overall level of the lighting effect used. r2_ls_depth_bias [-0.500,0.500] - Controls how far visible light sources shine. r2_ls_depth_scale [0.500,1.500] - Controls the impact of lighting on shadows. r2_ls_dsm_kernel [0.100,3.000] r2_ls_psm_kernel [0.100,3.000] r2_ls_squality [0.500,1.000] - Same as in-game Shadow Quality option. r2_ls_ssm_kernel [0.500,1.000] r2_mblur [0.000,1.000] - Controls Motion Blur effect. Only works if -mblur switch is also enabled. r2_parallax_h [0.000,0.500] - Controls Parallax Mapping which affects texture surface depth. r2_slight_fade [0.020,2.000] r2_ssa_lod_a [16.000,96.000] - Controls Level of Detail in game world. r2_ssa_lod_b [32.000,64.000] - Controls Level of Detail in game world. r2_sun [on,off] - Same as in-game Sun Shadow option. r2_sun_depth_far_bias [-0.500,0.500] r2_sun_depth_far_scale [0.500,1.500] r2_sun_depth_near_bias [-0.500,0.500] r2_sun_depth_near_scale [0.500,1.500] r2_sun_details [on,off] - Same as in-game Grass Shadows option. r2_sun_focus [on,off] r2_sun_lumscale [-1.000,3.000] - Brightness of Sun's light. r2_sun_lumscale_amb [0.000,3.000] - Brightness of ambient light from Sun. r2_sun_lumscale_hemi [0.000,3.000] r2_sun_near [1.000,50.000] r2_sun_near_border [0.500,1.000] r2_sun_tsm [on,off] r2_sun_tsm_bias [-0.500,0.500] r2_sun_tsm_proj [0.001,0.800] r2_tf_mipbias [-3.000,3.000] - Controls mipmap LOD bias which affects texture clarity. r2_tonemap [on,off] - Toggles Tone Mapping effect for the HDR lighting. r2_tonemap_adaptation [0.010,10.000] r2_tonemap_amount [0.000,1.000] r2_tonemap_lowlum [0.000,1.000] - Controls effect of tone mapping on darker areas. r2_tonemap_middlegray [0.000,2.000] - Controls overall look of HDR effect. r2_wait_sleep [0,1] r2_zfill [on,off] r2_zfill_depth [0.001,0.500] r2em [0.000,4.000] r__detail_density [0.200,0.600] - Same as in-game Grass Density option. r__geometry_lod [0.100,1.200] - Same as in-game Objects Detail option. r__supersample [1,4] - Same as in-game Antialiasing option. r__tf_aniso [1,16] - Same as in-game Anisotropic Filtering option. renderer [renderer_r1,renderer_r2a,renderer_r2] - Same as in-game Render option. rs_c_brightness [0.500,1.500] - Same as in-game Brightness option. rs_c_contrast [0.500,1.500]- Same as in-game Contrast option. rs_c_gamma [0.500,1.500]- Same as in-game Gamma option. rs_fullscreen [on,off]- Same as in-game Full Screen option. rs_refresh_60hz [on,off] - Same as in-game Frequency 60Hz option. rs_stats [on,off] - Toggles display of game engine statistics, including FPS. rs_v_sync [on,off]- Same as in-game Vertical Sync option. rs_vis_distance [0.400,1.500]- Same as in-game Vision Distance option. save [savename] - Saves the current game under the name specified (default is quicksave). screenshot [1] - Saves a JPG screenshot under the \Documents and Settings\All Users\Documents\STALKER-SHOC\screenshots directory. snd_acceleration [on,off] - Toggles hardware sound acceleration. snd_cache_size [4,32] - Sets size of sound cache. snd_efx [on,off] - Toggles Sound Effects on or off. snd_restart - Restarts the sound engine; should be used after altering any snd_ variables. snd_targets [4,32] - Sets the number of channels for audio. snd_volume_eff [0.000,1.000] - Same as in-game SFX Volume option. snd_volume_music [0.000,1.000]- Same as in-game Music Volume option. start stat_memory - Toggles the display of memory-related statistics for the game engine. stat_models - Toggles the display of all models currently loaded up. sv_addmap sv_anomalies_enabled [0,1] sv_anomalies_length [0,180] sv_artefect_respawn_delta [0,600] sv_artefact_stay_time [0,180] sv_artefacts_count [1,100] sv_auto_team_balance [0,1] sv_auto_team_swap [0,1] sv_banplayer sv_bearercantsprint [0,1] sv_changegametype sv_changelevel sv_changelevelgametype sv_client_reconnect_time [0,60] sv_console_update_rate [1,100] sv_dmgblockindicator [0,1] sv_dmgblocktime [0,600] sv_forcerespawn [0,3600] sv_fraglimit [0,100] sv_friendly_indicators [0,1] sv_friendly_names [0,1] sv_friendlyfire [0.000,2.000] sv_hail_to_winner_time [0,60000] sv_kick sv_listplayers sv_nextanomalyset sv_nextmap sv_pda_hunt [0,1] sv_pending_wait_time [0,60000] sv_prevmap sv_reinforcement_time [-1,3600] sv_remove_corpse [-1,1] sv_remove_weapon [-1,1] sv_return_to_base sv_returnplayers [0,1] sv_setenvtime sv_setweather sv_shieldedbases [0,1] sv_spectr_firsteye [0,1] sv_spectr_freefly [0,1] sv_spectr_freelook [0,1] sv_spectr_lookat [0,1] sv_spectr_teamcamera [0,1] sv_satistic_collect [0,1] sv_statistic_save sv_statistic_save_auto [0,1] sv_timelimit [0,180] sv_vote_enabled [0,1] sv_vote_participants [0,1] sv_vote_quota [0.000,1.000] sv_vote_time [0.500,10.000] sv_votestop sv_warm_up [0,3600] texture_lod [0,4] - Same as in-game Texture Detail option. unbind [action] - Unbinds any primary keys from the specified action. unbind_console unbind_sec [action] - Unbinds any secondary keys from the specified action. unbindall - Unbinds all keys from all actions. vid_mode [WxH] - Same as in-game Resolution option. vid_restart - Restarts the graphics engine; should be used after changing certain graphics settings such as texture_lod and vid_mode. |
Autor: | LuXuR [ Str Apr 04, 2007 5:36 am ] |
Predmet príspevku: | |
Ufff tak s toho nevijdem ani za pol roka ![]() |
Autor: | maweceq [ Str Apr 04, 2007 8:56 am ] |
Predmet príspevku: | |
vela ich tam je na nastavenie grafiky a podobne... vyselektujeme nejake zakladne, ktore by sa teoreticky mohli hodit a pridame k nim aj popis |
Autor: | LuXuR [ Štv Apr 05, 2007 3:29 am ] |
Predmet príspevku: | |
ok dik to som rad, velmi by ste mi stym pomohli ![]() |
Autor: | maweceq [ Štv Apr 05, 2007 6:11 am ] |
Predmet príspevku: | |
nz vratim sa z roboty a pustim sa do toho |
Autor: | LuXuR [ Sob Apr 07, 2007 3:52 am ] |
Predmet príspevku: | |
tak co? este si nemal cas? |
Autor: | maweceq [ Sob Apr 07, 2007 6:49 am ] |
Predmet príspevku: | |
no casu malo ale pozeral som sa na to... snazim sa nako vyselektovat a popisat len to ide trosku tazsie ked ich nemam poriadne ako vyskusat |
Autor: | LuXuR [ Sob Apr 07, 2007 4:00 pm ] |
Predmet príspevku: | |
aha v pohode ja radsej pockam nez by som si mal sbabrat hru. Ale ved to mozes spravit ako clanok na web nemyslis ![]() ![]() |
Autor: | maweceq [ Sob Apr 07, 2007 4:28 pm ] |
Predmet príspevku: | |
ved tak to chystam ![]() |
Autor: | Saimon [ Sob Apr 07, 2007 5:12 pm ] |
Predmet príspevku: | |
JO koukám je to dlouhý počteníčko .. ale něco na ten MP bys vypsat moh . ![]() |
Autor: | LuXuR [ Ned Apr 08, 2007 11:09 am ] |
Predmet príspevku: | |
ja by som radsej na ten SP ved MP este nieje ani tak rozsireny tak si myslim ze to by pockalo |
Autor: | maweceq [ Ned Apr 08, 2007 11:12 am ] |
Predmet príspevku: | |
tak nevim ci nieco uzitocne tam mas pre SP... maximalne tak save/load a je tam kopu prikazov na nastavenie grafiky... |
Autor: | LuXuR [ Ned Apr 08, 2007 11:47 am ] |
Predmet príspevku: | |
a tie nastavenia sa nejako lisia od tych v Options? |
Autor: | maweceq [ Ned Apr 08, 2007 11:53 am ] |
Predmet príspevku: | |
no nastavujes to pekne dlhymi ciselnymi hodnotami ![]() |
Autor: | LuXuR [ Ned Apr 08, 2007 12:05 pm ] |
Predmet príspevku: | |
ale ci su tam nejako rozsire tie nastavenia alebo je to v podstate to iste? |
Stránka 1 z 2 | Všetky časy sú v GMT + 1 hodina |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |