S.T.A.L.K.E.R. - Komunita na scorpions.cz

Prikazy do konzole (All Console Commands)
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Autor:  maweceq [ Uto Apr 03, 2007 8:10 pm ]
Predmet príspevku:  Prikazy do konzole (All Console Commands)


All Console Commands from Oblivion-Lost, http://www.tweakguides.com/STALKER_8.html:

-preset [Minimum, Low, Default, High, Extreme] - Same as the in-game Quality Settings option.

ai_use_torch_dynamic_lights [on, off] - Same as the in-game NPC Flashlights option.

bind [action,key]- Binds an action to a particular primary key.


bind_list - Lists current key bindings.

bind_sec [action,key] - Binds an action to a secondary key.

cam_inert [0.000,1.000] - Controls camera inertia.

cam_slide_inert [0.000,1.000]


cfg_load [filename.ltx] - Loads a configuration file with the specified name from the same directory as User.ltx.

cfg_save [filename.ltx] - Saves current configuration to a new .ltx file with the specified name in the same directory as User.ltx.


cl_cod_pickup_mode [0,1]

cl_dynamiccrosshair [on,off]- Same as in-game Dynamic Crosshair option.




demo_play [demoname] - Plays back a pre-recorded timedemo saved game.

disconnect - Exists current game to main menu.

flush - Creates log of actions under the \Documents and Settings\All Users\Documents\STALKER-SHOC\logs directory.

g_always_run [on,off] - Toggles always run/always walk.

g_autopickup [on,off]

g_backrun [on,off]

g_corpsenum [0,100]

g_eventdelay [0,1000]

g_game_difficulty (gd_novice,gd_stalker,gd_veteran,gd_master) - Same as in-game Difficulty option.




g_swapteams - Swap team for artefacthunt game.

get_server_address - Lists server's IP address.

help - Lists all console commands.

hud_crosshair [on,off] - Same as in-game Show Crosshair option.

hud_crosshair_dist [on,off] - Same as in-game Crosshair Target Distance option.

list_actions - Lists all bindable character actions.

load [savename] - Loads the saved game with the name specified.

main_menu - Takes you straight to the game's main menu screen.

mm_mm_net_srv_dedicated [on,off]

mm_net_con_publicserver [on,off]

mm_net_con_spectator [1,32]

mm_net_con_spectator_on [on,off]

mm_net_player_name [String]

mm_net_srv_gamemode [st_deathmatch,st_team_deathmatch,st_artefacthunt]

mm_net_srv_maxplayers [2,32]

mm_net_srv_name [String]

mm_net_srv_reinforcement_type [0,2]

mm_net_weather_rateofchange [0.000,100.000]

mouse_invert [on,off] - Same as in-game Invert Mouse option.

mouse_sens [0.050,0.6000] - Same as in-game Mouse Sensitivity option.

name [String] - Sets your Player Name.


net_cl_icurvesize [0,2000]

net_cl_icurvetype [0,2]

net_cl_interpolation [-1.000,1.000]

net_cl_log_data [on,off]

net_cl_pending_lim [0,10]


net_cl_update_rate [1,100]

net_dedicated_sleep [0,64]


net_sv_log_data [on,off]

net_sv_pending_lim [0,10]

net_sv_update_rate [1,100]


ph_iterations [5,50]

quit - Exits game to Desktop.

r1_dlights [on,off] - Toggles dynamic lights, only impacts on torchlight.

r1_dlights_clip [10.000,150.000] - Sets dynamic light clip range.

r1_glows_per_frame [2,32] - Controls maximum number of light sources.

r1_lmodel_lerp [0.000,0.333] - Controls the Linear Interpolation of lighting.

r1_pps_u [-1.000,1.000] - Controls Per Pixel Shader functionality.

r1_pps_v [-1.000,1.000] - Controls Per Pixel Shader functionality.

r1_ssa_lod_a [16.000,96.000] - Controls Level of Detail in game world.

r1_ssa_lod_b [16.000,64.000] - Controls Level of Detail in game world.

r1_tf_mipbias [-3.000,3.000] - Controls mipmap LOD bias which affects texture clarity.

r2_aa [on,off] - Toggles fake Antialiasing blur effect.

r2_aa_break [0.000000,1.000000][0.000000,1.000000][0.000000,1.000000] - Controls extent of fake AA.

r2_aa_kernel [0.300,0.700] - Controls overall blurriness of fake AA.

r2_aa_weight [0.000000,1.000000][0.000000,1.000000][0.000000,1.000000] - More precisely controls bluriness of fake AA.

r2_allow_r1_light [on,off] - Allows DX8 lighting under DX9 lighting model.

r2_gi [on,off] - Toggles Global Illumination.

r2_gi_clip [0.000,0.100] - Controls Global Illumination clip distance.

r2_gi_depth [1,5] - Controls Global Illumination shadow depth.

r2_gi_photons [8,256] - Controls Global Illumination effect.

r2_gi_refl [0.001,0.990] - Controls Global Illumination reflectivity.

r2_gloss_factor [0.000,10.000] - Sets level of Specularity/gloss of objects.

r2_ls_bloom_fast [on,off] - Toggles enhanced Bloom effect.

r2_ls_bloom_kernel_b [0.010,1.000] - Determines level of haze from HDR/Bloom effect.

r2_ls_bloom_kernel_g [1.000,7.000]

r2_ls_bloom_kernel_scale [0.500,2.000]

r2_ls_bloom_speed [0.000,100.000]

r2_ls_bloom_threshold [0.000,1.000] - Controls overall level of the lighting effect used.

r2_ls_depth_bias [-0.500,0.500] - Controls how far visible light sources shine.

r2_ls_depth_scale [0.500,1.500] - Controls the impact of lighting on shadows.

r2_ls_dsm_kernel [0.100,3.000]

r2_ls_psm_kernel [0.100,3.000]

r2_ls_squality [0.500,1.000] - Same as in-game Shadow Quality option.

r2_ls_ssm_kernel [0.500,1.000]

r2_mblur [0.000,1.000] - Controls Motion Blur effect. Only works if -mblur switch is also enabled.

r2_parallax_h [0.000,0.500] - Controls Parallax Mapping which affects texture surface depth.

r2_slight_fade [0.020,2.000]

r2_ssa_lod_a [16.000,96.000] - Controls Level of Detail in game world.

r2_ssa_lod_b [32.000,64.000] - Controls Level of Detail in game world.

r2_sun [on,off] - Same as in-game Sun Shadow option.

r2_sun_depth_far_bias [-0.500,0.500]

r2_sun_depth_far_scale [0.500,1.500]

r2_sun_depth_near_bias [-0.500,0.500]

r2_sun_depth_near_scale [0.500,1.500]

r2_sun_details [on,off] - Same as in-game Grass Shadows option.

r2_sun_focus [on,off]

r2_sun_lumscale [-1.000,3.000] - Brightness of Sun's light.

r2_sun_lumscale_amb [0.000,3.000] - Brightness of ambient light from Sun.

r2_sun_lumscale_hemi [0.000,3.000]

r2_sun_near [1.000,50.000]

r2_sun_near_border [0.500,1.000]

r2_sun_tsm [on,off]

r2_sun_tsm_bias [-0.500,0.500]

r2_sun_tsm_proj [0.001,0.800]

r2_tf_mipbias [-3.000,3.000] - Controls mipmap LOD bias which affects texture clarity.

r2_tonemap [on,off] - Toggles Tone Mapping effect for the HDR lighting.

r2_tonemap_adaptation [0.010,10.000]

r2_tonemap_amount [0.000,1.000]

r2_tonemap_lowlum [0.000,1.000] - Controls effect of tone mapping on darker areas.

r2_tonemap_middlegray [0.000,2.000] - Controls overall look of HDR effect.

r2_wait_sleep [0,1]

r2_zfill [on,off]

r2_zfill_depth [0.001,0.500]

r2em [0.000,4.000]

r__detail_density [0.200,0.600] - Same as in-game Grass Density option.

r__geometry_lod [0.100,1.200] - Same as in-game Objects Detail option.

r__supersample [1,4] - Same as in-game Antialiasing option.

r__tf_aniso [1,16] - Same as in-game Anisotropic Filtering option.

renderer [renderer_r1,renderer_r2a,renderer_r2] - Same as in-game Render option.

rs_c_brightness [0.500,1.500] - Same as in-game Brightness option.

rs_c_contrast [0.500,1.500]- Same as in-game Contrast option.

rs_c_gamma [0.500,1.500]- Same as in-game Gamma option.

rs_fullscreen [on,off]- Same as in-game Full Screen option.

rs_refresh_60hz [on,off] - Same as in-game Frequency 60Hz option.

rs_stats [on,off] - Toggles display of game engine statistics, including FPS.

rs_v_sync [on,off]- Same as in-game Vertical Sync option.

rs_vis_distance [0.400,1.500]- Same as in-game Vision Distance option.

save [savename] - Saves the current game under the name specified (default is quicksave).

screenshot [1] - Saves a JPG screenshot under the \Documents and Settings\All Users\Documents\STALKER-SHOC\screenshots directory.

snd_acceleration [on,off] - Toggles hardware sound acceleration.

snd_cache_size [4,32] - Sets size of sound cache.

snd_efx [on,off] - Toggles Sound Effects on or off.

snd_restart - Restarts the sound engine; should be used after altering any snd_ variables.

snd_targets [4,32] - Sets the number of channels for audio.

snd_volume_eff [0.000,1.000] - Same as in-game SFX Volume option.

snd_volume_music [0.000,1.000]- Same as in-game Music Volume option.


stat_memory - Toggles the display of memory-related statistics for the game engine.

stat_models - Toggles the display of all models currently loaded up.


sv_anomalies_enabled [0,1]

sv_anomalies_length [0,180]

sv_artefect_respawn_delta [0,600]

sv_artefact_stay_time [0,180]

sv_artefacts_count [1,100]

sv_auto_team_balance [0,1]

sv_auto_team_swap [0,1]


sv_bearercantsprint [0,1]




sv_client_reconnect_time [0,60]

sv_console_update_rate [1,100]

sv_dmgblockindicator [0,1]

sv_dmgblocktime [0,600]

sv_forcerespawn [0,3600]

sv_fraglimit [0,100]

sv_friendly_indicators [0,1]

sv_friendly_names [0,1]

sv_friendlyfire [0.000,2.000]

sv_hail_to_winner_time [0,60000]





sv_pda_hunt [0,1]

sv_pending_wait_time [0,60000]


sv_reinforcement_time [-1,3600]

sv_remove_corpse [-1,1]

sv_remove_weapon [-1,1]


sv_returnplayers [0,1]



sv_shieldedbases [0,1]

sv_spectr_firsteye [0,1]

sv_spectr_freefly [0,1]

sv_spectr_freelook [0,1]

sv_spectr_lookat [0,1]

sv_spectr_teamcamera [0,1]

sv_satistic_collect [0,1]


sv_statistic_save_auto [0,1]

sv_timelimit [0,180]

sv_vote_enabled [0,1]

sv_vote_participants [0,1]

sv_vote_quota [0.000,1.000]

sv_vote_time [0.500,10.000]


sv_warm_up [0,3600]

texture_lod [0,4] - Same as in-game Texture Detail option.

unbind [action] - Unbinds any primary keys from the specified action.


unbind_sec [action] - Unbinds any secondary keys from the specified action.

unbindall - Unbinds all keys from all actions.

vid_mode [WxH] - Same as in-game Resolution option.

vid_restart - Restarts the graphics engine; should be used after changing certain graphics settings such as texture_lod and vid_mode.

Autor:  LuXuR [ Str Apr 04, 2007 5:36 am ]
Predmet príspevku: 

Ufff tak s toho nevijdem ani za pol roka :cry: zisiel by sa nejaky popis ku kazdemu z nich

Autor:  maweceq [ Str Apr 04, 2007 8:56 am ]
Predmet príspevku: 

vela ich tam je na nastavenie grafiky a podobne... vyselektujeme nejake zakladne, ktore by sa teoreticky mohli hodit a pridame k nim aj popis

Autor:  LuXuR [ Štv Apr 05, 2007 3:29 am ]
Predmet príspevku: 

ok dik to som rad, velmi by ste mi stym pomohli :wink:

Autor:  maweceq [ Štv Apr 05, 2007 6:11 am ]
Predmet príspevku: 

nz vratim sa z roboty a pustim sa do toho

Autor:  LuXuR [ Sob Apr 07, 2007 3:52 am ]
Predmet príspevku: 

tak co? este si nemal cas?

Autor:  maweceq [ Sob Apr 07, 2007 6:49 am ]
Predmet príspevku: 

no casu malo ale pozeral som sa na to... snazim sa nako vyselektovat a popisat len to ide trosku tazsie ked ich nemam poriadne ako vyskusat

Autor:  LuXuR [ Sob Apr 07, 2007 4:00 pm ]
Predmet príspevku: 

aha v pohode ja radsej pockam nez by som si mal sbabrat hru. Ale ved to mozes spravit ako clanok na web nemyslis :idea: :?:

Autor:  maweceq [ Sob Apr 07, 2007 4:28 pm ]
Predmet príspevku: 

ved tak to chystam :wink: ale momentalne robime na dolezitejsich sekciach... a co som pozeral.. tak nake dolezitejsie prikazy su vhodne skor pre multiplayer

Autor:  Saimon [ Sob Apr 07, 2007 5:12 pm ]
Predmet príspevku: 

JO koukám je to dlouhý počteníčko .. ale něco na ten MP bys vypsat moh . :)

Autor:  LuXuR [ Ned Apr 08, 2007 11:09 am ]
Predmet príspevku: 

ja by som radsej na ten SP ved MP este nieje ani tak rozsireny tak si myslim ze to by pockalo

Autor:  maweceq [ Ned Apr 08, 2007 11:12 am ]
Predmet príspevku: 

tak nevim ci nieco uzitocne tam mas pre SP... maximalne tak save/load a je tam kopu prikazov na nastavenie grafiky...

Autor:  LuXuR [ Ned Apr 08, 2007 11:47 am ]
Predmet príspevku: 

a tie nastavenia sa nejako lisia od tych v Options?

Autor:  maweceq [ Ned Apr 08, 2007 11:53 am ]
Predmet príspevku: 

no nastavujes to pekne dlhymi ciselnymi hodnotami :)

Autor:  LuXuR [ Ned Apr 08, 2007 12:05 pm ]
Predmet príspevku: 

ale ci su tam nejako rozsire tie nastavenia alebo je to v podstate to iste?

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