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otázečka
http://forum.stalker.scorpions.cz/viewtopic.php?f=10&t=1484
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Autor:  JV [ Pon Mar 10, 2008 8:32 pm ]
Predmet príspevku:  otázečka

chtěl bych se zeptat lidí,kteří mají zkušenosti s modovanim Stalkera ... zajímalo by mě,kolik a jaké soubory z gamedat potřebuju na to,abych udělal tmavší noc,vím že to obsahuje třebas takovy SCO mod,ale mam v gamedatech trochu nepořadek,mam tam plno souborů které sem si sam upravoval,takže by pro mě bylo lehčí si ze SCO modu nebo některeho jineho modu vypreparovat jen ty soubory,ktere potřebuju abych změnil tu noc na tmavší,dík za každou,nebo pomoc :wink:

Autor:  spandau [ Pon Mar 10, 2008 8:51 pm ]
Predmet príspevku: 

Kód:
config\weathers\
napr.
weather_default.ltx
polozky: default_weather_01 ... default_weather_04 & default_weather_19 ... default_weather_24

odladis farbu oblohy (sky_color) alebo oblakov (clouds_color), pripadne upravis textury, takisto sa da vyhrat aj s:

Kód:
ambient
lmap_color
hemi_color

hodnoty tusim RGB (0.0 - 1.0)

Autor:  Snork z Jantaru [ Pon Mar 10, 2008 8:53 pm ]
Predmet príspevku: 

Já si tak vytvořil tmajakvpr..elimod.A to byla taková tma,že vám noční vize vůbec nepomohla jenom baterka a to ještě s malým dosahem-fakt hard core(eště ho mám). 8)

Zkus ho vytvoř si word soubor weather_yantar a do toho nakopíruj toto:

[sect_yantar]

01:00:00 = yantar_01
02:00:00 = yantar_02
03:00:00 = yantar_03
04:00:00 = yantar_04
05:00:00 = yantar_05
06:00:00 = yantar_06
07:00:00 = yantar_07
08:00:00 = yantar_08
09:00:00 = yantar_09
10:00:00 = yantar_10
11:00:00 = yantar_11
12:00:00 = yantar_12
13:00:00 = yantar_13
14:00:00 = yantar_14
15:00:00 = yantar_15
16:00:00 = yantar_16
17:00:00 = yantar_17
18:00:00 = yantar_18
19:00:00 = yantar_19
20:00:00 = yantar_20
21:00:00 = yantar_21
22:00:00 = yantar_22
23:00:00 = yantar_23
00:00:00 = yantar_00

[yantar_01]
flares =
sky_texture = sky\sky_yantar_cube
sky_rotation = 0
sky_color = 0.0005, 0.0005, 0.0005
clouds_texture = sky\sky_oblaka
clouds_color = 0.005, 0.005, 0.005, 0.005, 0.005
far_plane = 500
fog_distance = 500
fog_color = 0.0083,0.0083,0.0085,
fog_density = 0.9
rain_density = 0.0
rain_color = 1.0, 1.0, 1.0
thunderbolt =
bolt_period = 3.f
bolt_duration = 0.25f
wind_velocity = 0.0
wind_direction = 0.0
ambient = 0.00, 0.00, 0.00
lmap_color = 1.0, 1.0, 1.0
hemi_color = 0.0, 0.0, 0.0, 0.0
sun_color = 0.0, 0.0, 0.0
sun_dir = -25.0, 291
env_ambient = ambient_env_rain

[yantar_02]
flares =
sky_texture = sky\sky_yantar_cube
sky_rotation = 0
sky_color = 0.0005, 0.0005, 0.0005
clouds_texture = sky\sky_oblaka
clouds_color = 0.005, 0.005, 0.005, 0.005, 0.005
far_plane = 500
fog_distance = 500
fog_color = 0.0083,0.0083,0.0085,
fog_density = 0.9
rain_density = 0.0
rain_color = 1.0, 1.0, 1.0
thunderbolt =
bolt_period = 3.f
bolt_duration = 0.25f
wind_velocity = 0.0
wind_direction = 0.0
ambient = 0.00, 0.00, 0.00
lmap_color = 1.0, 1.0, 1.0
hemi_color = 0.0, 0.0, 0.0, 0.0
sun_color = 0.0, 0.0, 0.0
sun_dir = -25.0, 291
env_ambient = ambient_env_rain

[yantar_03]
flares =
sky_texture = sky\sky_yantar_cube
sky_rotation = 0
sky_color = 0.0005, 0.0005, 0.0005
clouds_texture = sky\sky_oblaka
clouds_color = 0.005, 0.005, 0.005, 0.005, 0.005
far_plane = 500
fog_distance = 500
fog_color = 0.0083,0.0083,0.0085,
fog_density = 0.9
rain_density = 0.0
rain_color = 1.0, 1.0, 1.0
thunderbolt =
bolt_period = 3.f
bolt_duration = 0.25f
wind_velocity = 0.0
wind_direction = 0.0
ambient = 0.00, 0.00, 0.00
lmap_color = 1.0, 1.0, 1.0
hemi_color = 0.0, 0.0, 0.0, 0.0
sun_color = 0.0, 0.0, 0.0
sun_dir = -25.0, 291
env_ambient = ambient_env_rain

[yantar_04]
flares =
sky_texture = sky\sky_yantar_cube
sky_rotation = 0
sky_color = 0.0005, 0.0005, 0.0005
clouds_texture = sky\sky_oblaka
clouds_color = 0.005, 0.005, 0.005, 0.005, 0.005
far_plane = 500
fog_distance = 500
fog_color = 0.0083,0.0083,0.0085,
fog_density = 0.9
rain_density = 0.0
rain_color = 1.0, 1.0, 1.0
thunderbolt =
bolt_period = 3.f
bolt_duration = 0.25f
wind_velocity = 0.0
wind_direction = 0.0
ambient = 0.00, 0.00, 0.00
lmap_color = 1.0, 1.0, 1.0
hemi_color = 0.0, 0.0, 0.0, 0.0
sun_color = 0.0, 0.0, 0.0
sun_dir = -25.0, 291
env_ambient = ambient_env_rain

[yantar_05]
flares =
sky_texture = sky\sky_yantar_cube
sky_rotation = 0
sky_color = 0.0005, 0.0005, 0.0005
clouds_texture = sky\sky_oblaka
clouds_color = 0.005, 0.005, 0.005, 0.005, 0.005
far_plane = 500
fog_distance = 500
fog_color = 0.0083,0.0083,0.0085,
fog_density = 0.9
rain_density = 0.0
rain_color = 1.0, 1.0, 1.0
thunderbolt =
bolt_period = 3.f
bolt_duration = 0.25f
wind_velocity = 0.0
wind_direction = 0.0
ambient = 0.00, 0.00, 0.00
lmap_color = 1.0, 1.0, 1.0
hemi_color = 0.0, 0.0, 0.0, 0.0
sun_color = 0.0, 0.0, 0.0
sun_dir = -25.0, 291
env_ambient = ambient_env_rain

[yantar_06]
flares =
sky_texture = sky\sky_yantar_cube
sky_rotation = 0
sky_color = 0.0005, 0.0005, 0.0005
clouds_texture = sky\sky_oblaka
clouds_color = 0.005, 0.005, 0.005, 0.005, 0.005
far_plane = 500
fog_distance = 500
fog_color = 0.0083,0.0083,0.0085,
fog_density = 0.9
rain_density = 0.0
rain_color = 1.0, 1.0, 1.0
thunderbolt =
bolt_period = 3.f
bolt_duration = 0.25f
wind_velocity = 0.0
wind_direction = 0.0
ambient = 0.00, 0.00, 0.00
lmap_color = 1.0, 1.0, 1.0
hemi_color = 0.0, 0.0, 0.0, 0.0
sun_color = 0.0, 0.0, 0.0
sun_dir = -25.0, 291
env_ambient = ambient_env_rain

[yantar_07]
flares =
sky_texture = sky\sky_yantar_cube
sky_rotation = 0
sky_color = 0.0005, 0.0005, 0.0005
clouds_texture = sky\sky_oblaka
clouds_color = 0.005, 0.005, 0.005, 0.005, 0.005
far_plane = 500
fog_distance = 500
fog_color = 0.0083,0.0083,0.0085,
fog_density = 0.9
rain_density = 0.0
rain_color = 1.0, 1.0, 1.0
thunderbolt =
bolt_period = 3.f
bolt_duration = 0.25f
wind_velocity = 0.0
wind_direction = 0.0
ambient = 0.00, 0.00, 0.00
lmap_color = 1.0, 1.0, 1.0
hemi_color = 0.0, 0.0, 0.0, 0.0
sun_color = 0.0, 0.0, 0.0
sun_dir = -25.0, 291
env_ambient = ambient_env_rain

[yantar_08]
flares =
sky_texture = sky\sky_yantar_cube
sky_rotation = 0
sky_color = 0.0005, 0.0005, 0.0005
clouds_texture = sky\sky_oblaka
clouds_color = 0.005, 0.005, 0.005, 0.005, 0.005
far_plane = 500
fog_distance = 500
fog_color = 0.0083,0.0083,0.0085,
fog_density = 0.9
rain_density = 0.0
rain_color = 1.0, 1.0, 1.0
thunderbolt =
bolt_period = 3.f
bolt_duration = 0.25f
wind_velocity = 0.0
wind_direction = 0.0
ambient = 0.00, 0.00, 0.00
lmap_color = 1.0, 1.0, 1.0
hemi_color = 0.0, 0.0, 0.0, 0.0
sun_color = 0.0, 0.0, 0.0
sun_dir = -25.0, 291
env_ambient = ambient_env_rain

[yantar_09]
flares =
sky_texture = sky\sky_yantar_cube
sky_rotation = 0
sky_color = 0.0005, 0.0005, 0.0005
clouds_texture = sky\sky_oblaka
clouds_color = 0.005, 0.005, 0.005, 0.005, 0.005
far_plane = 500
fog_distance = 500
fog_color = 0.0083,0.0083,0.0085,
fog_density = 0.9
rain_density = 0.0
rain_color = 1.0, 1.0, 1.0
thunderbolt =
bolt_period = 3.f
bolt_duration = 0.25f
wind_velocity = 0.0
wind_direction = 0.0
ambient = 0.00, 0.00, 0.00
lmap_color = 1.0, 1.0, 1.0
hemi_color = 0.0, 0.0, 0.0, 0.0
sun_color = 0.0, 0.0, 0.0
sun_dir = -25.0, 291
env_ambient = ambient_env_rain

[yantar_10]
flares =
sky_texture = sky\sky_yantar_cube
sky_rotation = 0
sky_color = 0.0005, 0.0005, 0.0005
clouds_texture = sky\sky_oblaka
clouds_color = 0.005, 0.005, 0.005, 0.005, 0.005
far_plane = 500
fog_distance = 500
fog_color = 0.0083,0.0083,0.0085,
fog_density = 0.9
rain_density = 0.0
rain_color = 1.0, 1.0, 1.0
thunderbolt =
bolt_period = 3.f
bolt_duration = 0.25f
wind_velocity = 0.0
wind_direction = 0.0
ambient = 0.00, 0.00, 0.00
lmap_color = 1.0, 1.0, 1.0
hemi_color = 0.0, 0.0, 0.0, 0.0
sun_color = 0.0, 0.0, 0.0
sun_dir = -25.0, 291
env_ambient = ambient_env_rain

[yantar_11]
flares =
sky_texture = sky\sky_yantar_cube
sky_rotation = 0
sky_color = 0.0005, 0.0005, 0.0005
clouds_texture = sky\sky_oblaka
clouds_color = 0.005, 0.005, 0.005, 0.005, 0.005
far_plane = 500
fog_distance = 500
fog_color = 0.0083,0.0083,0.0085,
fog_density = 0.9
rain_density = 0.0
rain_color = 1.0, 1.0, 1.0
thunderbolt =
bolt_period = 3.f
bolt_duration = 0.25f
wind_velocity = 0.0
wind_direction = 0.0
ambient = 0.00, 0.00, 0.00
lmap_color = 1.0, 1.0, 1.0
hemi_color = 0.0, 0.0, 0.0, 0.0
sun_color = 0.0, 0.0, 0.0
sun_dir = -25.0, 291
env_ambient = ambient_env_rain

[yantar_12]
flares =
sky_texture = sky\sky_yantar_cube
sky_rotation = 0
sky_color = 0.0005, 0.0005, 0.0005
clouds_texture = sky\sky_oblaka
clouds_color = 0.005, 0.005, 0.005, 0.005, 0.005
far_plane = 500
fog_distance = 500
fog_color = 0.0083,0.0083,0.0085,
fog_density = 0.9
rain_density = 0.0
rain_color = 1.0, 1.0, 1.0
thunderbolt =
bolt_period = 3.f
bolt_duration = 0.25f
wind_velocity = 0.0
wind_direction = 0.0
ambient = 0.00, 0.00, 0.00
lmap_color = 1.0, 1.0, 1.0
hemi_color = 0.0, 0.0, 0.0, 0.0
sun_color = 0.0, 0.0, 0.0
sun_dir = -25.0, 291
env_ambient = ambient_env_rain

[yantar_13]
flares =
sky_texture = sky\sky_yantar_cube
sky_rotation = 0
sky_color = 0.0005, 0.0005, 0.0005
clouds_texture = sky\sky_oblaka
clouds_color = 0.005, 0.005, 0.005, 0.005, 0.005
far_plane = 500
fog_distance = 500
fog_color = 0.0083,0.0083,0.0085,
fog_density = 0.9
rain_density = 0.0
rain_color = 1.0, 1.0, 1.0
thunderbolt =
bolt_period = 3.f
bolt_duration = 0.25f
wind_velocity = 0.0
wind_direction = 0.0
ambient = 0.00, 0.00, 0.00
lmap_color = 1.0, 1.0, 1.0
hemi_color = 0.0, 0.0, 0.0, 0.0
sun_color = 0.0, 0.0, 0.0
sun_dir = -25.0, 291
env_ambient = ambient_env_rain

[yantar_14]
flares =
sky_texture = sky\sky_yantar_cube
sky_rotation = 0
sky_color = 0.0005, 0.0005, 0.0005
clouds_texture = sky\sky_oblaka
clouds_color = 0.005, 0.005, 0.005, 0.005, 0.005
far_plane = 500
fog_distance = 500
fog_color = 0.0083,0.0083,0.0085,
fog_density = 0.9
rain_density = 0.0
rain_color = 1.0, 1.0, 1.0
thunderbolt =
bolt_period = 3.f
bolt_duration = 0.25f
wind_velocity = 0.0
wind_direction = 0.0
ambient = 0.00, 0.00, 0.00
lmap_color = 1.0, 1.0, 1.0
hemi_color = 0.0, 0.0, 0.0, 0.0
sun_color = 0.0, 0.0, 0.0
sun_dir = -25.0, 291
env_ambient = ambient_env_rain

[yantar_15]
flares =
sky_texture = sky\sky_yantar_cube
sky_rotation = 0
sky_color = 0.0005, 0.0005, 0.0005
clouds_texture = sky\sky_oblaka
clouds_color = 0.005, 0.005, 0.005, 0.005, 0.005
far_plane = 500
fog_distance = 500
fog_color = 0.0083,0.0083,0.0085,
fog_density = 0.9
rain_density = 0.0
rain_color = 1.0, 1.0, 1.0
thunderbolt =
bolt_period = 3.f
bolt_duration = 0.25f
wind_velocity = 0.0
wind_direction = 0.0
ambient = 0.00, 0.00, 0.00
lmap_color = 1.0, 1.0, 1.0
hemi_color = 0.0, 0.0, 0.0, 0.0
sun_color = 0.0, 0.0, 0.0
sun_dir = -25.0, 291
env_ambient = ambient_env_rain

[yantar_16]
flares =
sky_texture = sky\sky_yantar_cube
sky_rotation = 0
sky_color = 0.0005, 0.0005, 0.0005
clouds_texture = sky\sky_oblaka
clouds_color = 0.005, 0.005, 0.005, 0.005, 0.005
far_plane = 500
fog_distance = 500
fog_color = 0.0083,0.0083,0.0085,
fog_density = 0.9
rain_density = 0.0
rain_color = 1.0, 1.0, 1.0
thunderbolt =
bolt_period = 3.f
bolt_duration = 0.25f
wind_velocity = 0.0
wind_direction = 0.0
ambient = 0.00, 0.00, 0.00
lmap_color = 1.0, 1.0, 1.0
hemi_color = 0.0, 0.0, 0.0, 0.0
sun_color = 0.0, 0.0, 0.0
sun_dir = -25.0, 291
env_ambient = ambient_env_rain

[yantar_17]
flares =
sky_texture = sky\sky_yantar_cube
sky_rotation = 0
sky_color = 0.0005, 0.0005, 0.0005
clouds_texture = sky\sky_oblaka
clouds_color = 0.005, 0.005, 0.005, 0.005, 0.005
far_plane = 500
fog_distance = 500
fog_color = 0.0083,0.0083,0.0085,
fog_density = 0.9
rain_density = 0.0
rain_color = 1.0, 1.0, 1.0
thunderbolt =
bolt_period = 3.f
bolt_duration = 0.25f
wind_velocity = 0.0
wind_direction = 0.0
ambient = 0.00, 0.00, 0.00
lmap_color = 1.0, 1.0, 1.0
hemi_color = 0.0, 0.0, 0.0, 0.0
sun_color = 0.0, 0.0, 0.0
sun_dir = -25.0, 291
env_ambient = ambient_env_rain

[yantar_18]
flares =
sky_texture = sky\sky_yantar_cube
sky_rotation = 0
sky_color = 0.0005, 0.0005, 0.0005
clouds_texture = sky\sky_oblaka
clouds_color = 0.005, 0.005, 0.005, 0.005, 0.005
far_plane = 500
fog_distance = 500
fog_color = 0.0083,0.0083,0.0085,
fog_density = 0.9
rain_density = 0.0
rain_color = 1.0, 1.0, 1.0
thunderbolt =
bolt_period = 3.f
bolt_duration = 0.25f
wind_velocity = 0.0
wind_direction = 0.0
ambient = 0.00, 0.00, 0.00
lmap_color = 1.0, 1.0, 1.0
hemi_color = 0.0, 0.0, 0.0, 0.0
sun_color = 0.0, 0.0, 0.0
sun_dir = -25.0, 291
env_ambient = ambient_env_rain

[yantar_19]
flares =
sky_texture = sky\sky_yantar_cube
sky_rotation = 0
sky_color = 0.0005, 0.0005, 0.0005
clouds_texture = sky\sky_oblaka
clouds_color = 0.005, 0.005, 0.005, 0.005, 0.005
far_plane = 500
fog_distance = 500
fog_color = 0.0083,0.0083,0.0085,
fog_density = 0.9
rain_density = 0.0
rain_color = 1.0, 1.0, 1.0
thunderbolt =
bolt_period = 3.f
bolt_duration = 0.25f
wind_velocity = 0.0
wind_direction = 0.0
ambient = 0.00, 0.00, 0.00
lmap_color = 1.0, 1.0, 1.0
hemi_color = 0.0, 0.0, 0.0, 0.0
sun_color = 0.0, 0.0, 0.0
sun_dir = -25.0, 291
env_ambient = ambient_env_rain

[yantar_20]
flares =
sky_texture = sky\sky_yantar_cube
sky_rotation = 0
sky_color = 0.0005, 0.0005, 0.0005
clouds_texture = sky\sky_oblaka
clouds_color = 0.005, 0.005, 0.005, 0.005, 0.005
far_plane = 500
fog_distance = 500
fog_color = 0.0083,0.0083,0.0085,
fog_density = 0.9
rain_density = 0.0
rain_color = 1.0, 1.0, 1.0
thunderbolt =
bolt_period = 3.f
bolt_duration = 0.25f
wind_velocity = 0.0
wind_direction = 0.0
ambient = 0.00, 0.00, 0.00
lmap_color = 1.0, 1.0, 1.0
hemi_color = 0.0, 0.0, 0.0, 0.0
sun_color = 0.0, 0.0, 0.0
sun_dir = -25.0, 291
env_ambient = ambient_env_rain

[yantar_21]
flares =
sky_texture = sky\sky_yantar_cube
sky_rotation = 0
sky_color = 0.0005, 0.0005, 0.0005
clouds_texture = sky\sky_oblaka
clouds_color = 0.005, 0.005, 0.005, 0.005, 0.005
far_plane = 500
fog_distance = 500
fog_color = 0.0083,0.0083,0.0085,
fog_density = 0.9
rain_density = 0.0
rain_color = 1.0, 1.0, 1.0
thunderbolt =
bolt_period = 3.f
bolt_duration = 0.25f
wind_velocity = 0.0
wind_direction = 0.0
ambient = 0.00, 0.00, 0.00
lmap_color = 1.0, 1.0, 1.0
hemi_color = 0.0, 0.0, 0.0, 0.0
sun_color = 0.0, 0.0, 0.0
sun_dir = -25.0, 291
env_ambient = ambient_env_rain

[yantar_22]
flares =
sky_texture = sky\sky_yantar_cube
sky_rotation = 0
sky_color = 0.0005, 0.0005, 0.0005
clouds_texture = sky\sky_oblaka
clouds_color = 0.005, 0.005, 0.005, 0.005, 0.005
far_plane = 500
fog_distance = 500
fog_color = 0.0083,0.0083,0.0085,
fog_density = 0.9
rain_density = 0.0
rain_color = 1.0, 1.0, 1.0
thunderbolt =
bolt_period = 3.f
bolt_duration = 0.25f
wind_velocity = 0.0
wind_direction = 0.0
ambient = 0.00, 0.00, 0.00
lmap_color = 1.0, 1.0, 1.0
hemi_color = 0.0, 0.0, 0.0, 0.0
sun_color = 0.0, 0.0, 0.0
sun_dir = -25.0, 291
env_ambient = ambient_env_rain

[yantar_23]
flares =
sky_texture = sky\sky_yantar_cube
sky_rotation = 0
sky_color = 0.0005, 0.0005, 0.0005
clouds_texture = sky\sky_oblaka
clouds_color = 0.005, 0.005, 0.005, 0.005, 0.005
far_plane = 500
fog_distance = 500
fog_color = 0.0083,0.0083,0.0085,
fog_density = 0.9
rain_density = 0.0
rain_color = 1.0, 1.0, 1.0
thunderbolt =
bolt_period = 3.f
bolt_duration = 0.25f
wind_velocity = 0.0
wind_direction = 0.0
ambient = 0.00, 0.00, 0.00
lmap_color = 1.0, 1.0, 1.0
hemi_color = 0.0, 0.0, 0.0, 0.0
sun_color = 0.0, 0.0, 0.0
sun_dir = -25.0, 291
env_ambient = ambient_env_rain

[yantar_00]
flares =
sky_texture = sky\sky_yantar_cube
sky_rotation = 0
sky_color = 0.0005, 0.0005, 0.0005
clouds_texture = sky\sky_oblaka
clouds_color = 0.005, 0.005, 0.005, 0.005, 0.005
far_plane = 500
fog_distance = 500
fog_color = 0.0083,0.0083,0.0085,
fog_density = 0.9
rain_density = 0.0
rain_color = 1.0, 1.0, 1.0
thunderbolt =
bolt_period = 3.f
bolt_duration = 0.25f
wind_velocity = 0.0
wind_direction = 0.0
ambient = 0.00, 0.00, 0.00
lmap_color = 1.0, 1.0, 1.0
hemi_color = 0.0, 0.0, 0.0, 0.0
sun_color = 0.0, 0.0, 0.0
sun_dir = -25.0, 291
env_ambient = ambient_env_rain

[sect_yantar_indoor]
00:00:00 = yantar_indoor_01
12:00:00 = yantar_indoor_01

[yantar_indoor_01]
flares =
sky_texture = sky\sky_yantar_cube
sky_rotation = 0
sky_color = 0.0005, 0.0005, 0.0005
clouds_texture = sky\sky_oblaka
clouds_color = 0.005, 0.005, 0.005, 0.005, 0.005
far_plane = 500
fog_distance = 500
fog_color = 0.0083,0.0083,0.0085,
fog_density = 0.9
rain_density = 0.0
rain_color = 1.0, 1.0, 1.0
thunderbolt =
bolt_period = 3.f
bolt_duration = 0.25f
wind_velocity = 0.0
wind_direction = 0.0
ambient = 0.00, 0.00, 0.00
lmap_color = 1.0, 1.0, 1.0
hemi_color = 0.0, 0.0, 0.0, 0.0
sun_color = 0.0, 0.0, 0.0
sun_dir = -25.0, 291
env_ambient = ambient_env_rain

Autor:  JV [ Pon Mar 10, 2008 9:30 pm ]
Predmet príspevku: 

dík hoši,nějak to zkusim vikutit .... sice sem s těmito soubory nikdy předtím nepracoval,ale někdy začít musím :roll:

Autor:  Wolf 19 [ Pon Jún 21, 2010 8:04 pm ]
Predmet príspevku:  Re: otázečka

ja by som sa spytat ze raz ked som strelil do barmana tak mi padla hra ... preco??

Autor:  MickeyMutant [ Uto Jún 22, 2010 12:22 am ]
Predmet príspevku:  Re: otázečka

Protože jsi ho trefil.

Autor:  Morgn [ Sob Sep 15, 2012 9:54 pm ]
Predmet príspevku:  Re: otázečka

Využiji toto vlákno, páč mám též otázečku a neměl jsem na to, prolézat fórum a hledat lepší.
Takže otázka. Můžu si odstranit ze stalkera trávu, i když nemám žádný MP? :) Předem díky za odpověď :)

Autor:  JV [ Sob Sep 15, 2012 10:01 pm ]
Predmet príspevku:  Re: otázečka

Zkoušel si v menu stáhnout hustotu trávy na minimum?

Autor:  Morgn [ Sob Sep 15, 2012 10:17 pm ]
Predmet príspevku:  Re: otázečka

Ano zkoušel. Ale já nechci menší hustotu. Já chci tu trávu úplně zrušit :)

Autor:  Giftmacher [ Sob Mar 09, 2013 7:43 am ]
Predmet príspevku:  Re: otázečka

Taky mám otázečku. Chtěl jsem si jen umožnit nasazení zaměřovačů na zbraně, u kterých to standardně nejde a zvýšit nosnost postavy. Extrahoval a upravil jsem příslušné soubory (včetně fsgame.ltx), hra ale složku gamedata evidentně ignoruje, všechno co jsem chtěl změnit je totiž v původním stavu. Hra je ve verzi 1.0006 a spouštím ji přes 3danalyzer se shadery 1.1, protože mám radeonku 9200, ale to jen pro úplnost, vliv to na modifikace nemá. Obrázok

Autor:  datastor [ Sob Mar 09, 2013 1:32 pm ]
Predmet príspevku:  Re: otázečka

Jde o to, k čemu sis zaměřovače dodával, protože ne všechny zbraně jejich montáž umožňovaly a co všechno jsi ve fsgame.ltx (a actor.ltx) upravoval. Mělo by stačit přepsat hodnoty jenom u řádku $game_data$ (a když se tak s údivem dívám na svoje hodnoty u Steamovky, tak tam dokonce je výchozí false, true). Ještě by bylo ideální přepatchovat si hru na 1.0005 a na šestku se zvysoka vykašlat.

Autor:  Giftmacher [ Sob Mar 09, 2013 2:53 pm ]
Predmet príspevku:  Re: otázečka

Groza, AS VAL, ze srandy jsem zkusil AKS 74U a k VAL tuším ještě granátomet .))
Zřejmě to bude tím patchem, vyzkouším.

Nic to nezměnilo. Alespoň ta nosnost by mohla fungovat. Když to nešlo s mnou editovaným souborem, stáhnul jsem z filefrontu weight mod. Je to divný.

Autor:  datastor [ Sob Mar 09, 2013 3:15 pm ]
Predmet príspevku:  Re: otázečka

K AKS74U a ani k VAL granátomety nepřidáš (a k AKSU ani tu optiku), protože to model neumožňuje - obdobně je na tom MP5 a další zbraně.

Autor:  Giftmacher [ Sob Mar 09, 2013 3:53 pm ]
Predmet príspevku:  Re: otázečka

Chystal jsem se do rudýho lesa a kapacita zásobníku Vintorezu mi nevyhovovala, tak jsem nějak doufal, že si na VAL přidělám zaměřovač a ejhle, ono to nejde :? A i kdyby nešlo tohle, pochybuju, že chybná konfigurace zbraní ovlivňuje nosnost postavy. Tohle je můj fsgame.ltx, nevidím tam žádný problém.
Kód:
$app_data_root$=true|false|C:\|Documents and Settings\All Users\Documents\STALKER-SHOC\
$game_data$ = true| true| $fs_root$| gamedata\
$game_ai$ = true| false| $game_data$| ai\
$game_spawn$ = true| false| $game_data$| spawns\
$game_anims$ = true| true| $game_data$| anims\
$game_levels$ = true| false| $game_data$| levels\
$game_meshes$ = true| true| $game_data$| meshes\
$game_dm$ = true| true| $game_data$| meshes\
$game_shaders$ = true| true| $game_data$| shaders\
$game_sounds$ = true| true| $game_data$| sounds\
$game_textures$ = true| true| $game_data$| textures\
$game_scripts$ = true| false| $game_data$| scripts\
$game_config$ = true| false| $game_data$| config\
$level$ = false| false| $game_levels$
$game_saves$ = true| false| $app_data_root$| savedgames\
$logs$ = true| false| $app_data_root$| logs\
$screenshots$ = true| false| $app_data_root$| screenshots\
$downloads$ = false| false| $app_data_root$| downloads\
$mod_dir$ = false | false | $fs_root$ | mods\

Autor:  datastor [ Sob Mar 09, 2013 4:08 pm ]
Predmet príspevku:  Re: otázečka

To nemá, ale když se podívám třeba na ten "zaměřovač" na VAL, tak zase jde o to, co a jak jsi upravil. Je to jako s každou jinou zbraní, přičemž u konkrétního doplňku je potřeba přepsat nulu na jedničku pro permanentní doplněk (a potom přiřadit i název textury optiky, která se ve hře zobrazí - viz například konfig VSS) a nebo na dvojku pro možnost přimontování. V tom případě netřeba definovat cestu k textuře, ale samozřejmě ten doplněk musíš mít v inventáři, abys ho mohl na zbraň namontovat.

On je pak problém i v tom, že třeba kapacita zásobníku vyhovovat nemusí, ale když se ta zbraň takhle vyrábí, tak to tak prostě je. Jednou je to puška a ne samopal.

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